how to repeat animation forever in Swift (HUGE_VAL

2019-04-17 19:09发布

According to the docs, the way to repeat a CABasicAnimation forever is to set its repeatCount to HUGE_VALF.

But in Swift, HUGE_VALF causes a compile error. Swift doesn't seem to know about the standard library (or wherever this constant resides).

What do I do now?

3条回答
2楼-- · 2019-04-17 19:52

The current documentation for the repeatCount property of CAMediaTiming states:

Setting this property to greatestFiniteMagnitude will cause the animation to repeat forever.

And that compiles without problems:

let ba = CABasicAnimation()
ba.repeatCount = .greatestFiniteMagnitude

The reason that HUGE_VALF is not imported into Swift is that it is defined as a "non-trivial" macro in <math.h>:

#   define    HUGE_VALF    __builtin_huge_valf()
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老娘就宠你
3楼-- · 2019-04-17 20:06

I use the "HUGE" value. it is a build_in readonly var;

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干净又极端
4楼-- · 2019-04-17 20:09

Set the repeatCount to Float.infinity. This compiles and works.

In all probability, HUGE_VALF was a legacy value in any case.

Still, it's a bit of a surprise that these numeric constant names are not seen by Swift. I did try importing <stdlib.h> in the bridging header but it didn't help.


But please see now Martin R's answer. Since the time when I posted my answer, Apple has stated their preferred answer explicitly: use .greatestFiniteMagnitude. It is almost the same thing as .infinity but not quite!

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