Threejs - How to load big models without crashing

2019-04-17 13:51发布

I am trying to load a Matterport obj model into the three.js loader.

It is a detailed model with many textures and the size is more than 80MB.

I have tried objloader with the web worker version but the textures are not getting applied, except for a single texture.

Could you advise how I can go about this without freezing the browser?

标签: 3d three.js
1条回答
\"骚年 ilove
2楼-- · 2019-04-17 14:25

The texture application issue in WWObjLoader2 is now resolver by the author . Please find details at https://github.com/kaisalmen/WWOBJLoader/issues/14. Webworker solution worked with textures applied correctly

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