I am trying to load a Matterport obj model into the three.js loader.
It is a detailed model with many textures and the size is more than 80MB.
I have tried objloader
with the web worker version but the textures are not getting applied, except for a single texture.
Could you advise how I can go about this without freezing the browser?
The texture application issue in WWObjLoader2 is now resolver by the author . Please find details at https://github.com/kaisalmen/WWOBJLoader/issues/14. Webworker solution worked with textures applied correctly