I am trying to insert image to Draft.js editor.
Based on my understanding, I need update entity by mergeData
and blocks by mergeBlockData
. (I am not sure)
Now I am trying to use mergeBlockData
to insert a block.
mergeBlockData( contentState: ContentState, selectionState: SelectionState, blockData: Map<any, any> ): ContentState
Please read comment in the code.
import { Map } from 'immutable';
const selection = this.state.editorState.getSelection();
const contentState = this.state.editorState.getCurrentContent();
console.log(convertToRaw(contentState)); // for example, I have 3 blocks
const blockData = Map({ ov72: { // here how to generate a random valid key?
"key": "ov72",
"text": " ",
"type": "atomic",
"depth": 0,
"inlineStyleRanges": [],
"entityRanges": [{
"offset": 0,
"length": 1,
"key": 1
}],
"data": {}
}});
const newContentState = Modifier.mergeBlockData(contentState, selection, blockData);
console.log(convertToRaw(newContentState)); // here is wrong, still 3 blocks. Also original blocks have no change
const newEditorState = EditorState.push(this.state.editorState, newContentState);
If you are using draft-js image plugin, you can achieve this as follows.
Get the base64 of your image as @Hongbo Miao explained.
If you want to insert a new Block then you probably would want to use
ContentBlock
and notmergeBlockData
.ContentBlock: https://draftjs.org/docs/api-reference-content-block.html#content
Please give this snippet a try.
Took a while to figure out how to insert image.
Then you can use
For render image, you can use Draft.js image plugin.
Live demo: codesandbox
The demo inserts a Twitter logo image.
If you want to insert a image from local file, you can try to use
FileReader
API to get that base64.For how to get base64, it is simple, check
Live demo: jsbin
Now go ahead to put them together, you can upload image from local file!