I got a server that is managing two clients through NetworkStream.Read
.
Application protocol is:
ClientMessage [128 Bytes] → Response from Server [128 Bytes]
Now at server-side: Is it possible, that MyTcpClient.GetStream().Read()
returns only < 128 Bytes, although all messages from client-side are exactly 128 bytes long?
I guess that such a client message is short enough to fit into one packet on the tcp/ip layer - but could there be some kind of fragmentation or random although?
Is NetworkStream.DataAvailable
the right attribute to defend against this?
After running smoothly for hours, i sometimes get strange errors and connection losses, that point to something like that.
Thanks in advance.
Yes. You can't assume your call to Read( ) will return 128 bytes.
see the docs:
See this link on how to properly read from streams
Try something like this instead: (pass in a 128 length byte array)
Short answer:
There is absolutely no guarantee that you will receive the whole packet in one
Read
call, even if the packet was sent in oneWrite
call, and it is smaller than the network MTU, and even if you are in fact sending to/reading from the loopback interface. You cannot do anything about this behavior.The documentation for
Read
clearly states:What you can do would go like this (pseudocode)