first I need to say that I´m noob with WPF and C#. Application: Create Mandelbrot Image (GUI) My dispatcher works perfectly this this case:
private void progressBarRefresh(){
while ((con.Progress) < 99)
{
progressBar1.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate
{
progressBar1.Value = con.Progress;
}
));
}
}
I get the Message (Title) when tring to do this with the below code:
bmp = BitmapSource.Create(width, height, 96, 96, pf, null, rawImage, stride);
this.Dispatcher.Invoke(DispatcherPriority.Send, new Action(delegate
{
img.Source = bmp;
ViewBox.Child = img; //vllt am schluss
}
));
I will try to explain how my program works. I created a new Thread (because GUI dont response) for the calculation of the pixels and the colors. In this Thread(Method) I´m using the Dispatcher to Refresh my Image in the ViewBox after the calculations are ready.
When I don't put the calculation in a separate Thread then I can refresh or build my Image.
You're creating the bitmap (
bmp
) on your worker(?) thread and then passing it to the UI thread - it's this that's failing.You need to create the image on the UI thread. You'll probably need some way of referencing which image you want to display and pass that information to the UI.
When you get a
Dispatcher
you get a different one for every different thread.this.Dispatcher
might be giving you another Dispatcher not the UI one, so you get that error.Try using
Application.Current.Dispatcher
instead, this will always return the Dispatcher of the UI thread.The same error might happen if you use
Dispatcher.CurrentDispatcher
from another thread of course.You could also use a queuing mechanism to pass messages between threads. After all, that's how the Windows architecture works. That's what the dispatcher is doing. You are passing a reference into the delegate, which is not owned by the WPF thread.
So yes, you have the basic idea, but you need to actually pass the bitmap to the other thread by using
Action<T>(T object)
, or in your case:Just in case you want the object to be shared among different threads then always create that object on UI thread. Later when you want to access the object, you can check if you have access to object. If you dont have access, re-invoke the function with UI thread access. example code below:
MSDN says: "A frozen Freezable can be shared across threads."
Maybe this thread will help: http://social.msdn.microsoft.com/Forums/en-US/windowswic/thread/9223743a-e9ae-4301-b8a4-96dc2335b686