What is the best way to draw a graph for the HoloLens in unity? I am new to this platform and have no idea which packages will work and which dont, the graph gets data dynamically.
EDIT: I have tried LineRenderer but it seems very limited in version 5.4 of Unity
A possible Solution for drawing a 3D-Graph is using a particle system:
Simple Example for a Component Script for a particle system:
A good tutorial for drawing 2D/3D graphs (including this example) with a particle system from CatLikeCoding (Jasper Flick). Refer to: http://catlikecoding.com/unity/tutorials/graphs/. It's a bit outdated and you must use startSize/startColor instead the depreceated color/size-Properties in this case.
But i'have testet it with the hololens allready and it worked fine. Some experiments with the HoloToolkit shaders for a better performance are necessary if you have a big amount of particles :-)
If you have further questions: Just ask me.