When I deploy app for first time everything works correctly , but after changing code and trying to deploy same app again with "run again" button, app starts without loading forge object so i can not use forge API .
After little bit of testing I find out that forge will load only if I delete app from phone before deployment "run again" button. so basicly. I am using latest version v1.4.15 .
So if you can fix it will save some time during development .
One more , I can install and run app on iOS from windows , but I can not debug app from windows i am getting
Launching - /private/var/mobile/Applications/C894C75B-DC03-4863-8C3C-09CEF15CC8D9/device- ios.app
Could not start com.apple.debugserver!
For these iOS and Windows issues, it might be that the device has not been enabled for development - see http://docs.trigger.io/en/v1.4/tools/ios-windows.html
If you can borrow an OS X machine for that one-off task, you'll be up and running. If not, apps will install on the device, but you'll need the iPhone Configuration Utility to see log output.
not sure if it is related, but I am seeing this message, when running an iOS app from the ToolKit-based UI: [INFO] Launching - /private/var/mobile/Applications/0F328847-939D-4557-B58A-33ACACB3B295/device-ios.app [INFO] Couldn't register io.trigger.forge1078daf40ad711e2acce12313d1adcbe with the bootstrap server. Error: unknown error code. the app does not launch fully; it looks like the forge back-end is not ready or something?
If I wait a few minutes, the app will work perfectly. weird....
I get the same error message. The app installs on the phone, but doesn't launch. The final status on the toolkit UI after "run ios" is "failed". The error line is similar to the one reported here:
Here is the full log with "Show debug output" turned on: