I have an issue while unloading a dll. It is like this one but quit different. I'm loading a dll using LoadLibraryA then call a function and close the dll with FreeLibrary. However, the dll is not unloaded but FreeLibrary return success. reduced code:
void foo() {
std::unique_lock<std::mutex> lock(mtx_);
}
While debugging the code and looking into Process Explorer unique_lock creates a second thread, but why? Also this thread is running as long as the application runs. There is nothing else; no other handle to the dll, no other functions. Also the dll is still loaded in the program. If I remove the line above, everything is fine. The dll is unloaded fine, no extra threads. So my question is, how to avoid this behavior and why is unique_lock creating a thread?
The mutex is intended for multithreading, but while testing, there is only one thread, loading the dll calling foo, and unloading the dll.
edit:
I don't know if this is a bug in the visual studio implementation of mutex/unique_lock but I solved the problem by using boost's mutex/unique_lock.
This is a bug in Visual Studio, they increase the reference count of the DLL abnormally when you use std::thread or std::mutex, etc.
See this bug report.
It looks like this bug has been fixed in Visual Studio 2015. See this for details.