That's the Engine.io protocol where the number you see is the packet encoding:
<packet type id>[<data>]
example:
2probe
And these are the different packet types:
0 open
Sent from the server when a new transport is opened (recheck)
1 close
Request the close of this transport but does not shutdown the connection itself.
2 ping
Sent by the client. Server should answer with a pong packet containing the same data
example 1. client sends: 2probe 2. server sends: 3probe
3 pong
Sent by the server to respond to ping packets.
4 message
actual message, client and server should call their callbacks with the data.
example 1
server sends: 4HelloWorld
client receives and calls callback socket.on('message', function (data) { console.log(data); });
example 2
client sends: 4HelloWorld
server receives and calls callback socket.on('message', function (data) { console.log(data); });
5 upgrade
Before engine.io switches a transport, it tests, if server and client can communicate over this transport. If this test succeed, the client sends an upgrade packets which requests the server to flush its cache on the old transport and switch to the new transport.
6 noop
A noop packet. Used primarily to force a poll cycle when an incoming websocket connection is received.
example
client connects through new transport
client sends 2probe
server receives and sends 3probe
client receives and sends 5
server flushes and closes old transport and switches to new.
That's the Engine.io protocol where the number you see is the packet encoding:
example:
And these are the different packet types:
0 open
Sent from the server when a new transport is opened (recheck)
1 close
Request the close of this transport but does not shutdown the connection itself.
2 ping
Sent by the client. Server should answer with a pong packet containing the same data
example 1. client sends: 2probe 2. server sends: 3probe
3 pong
Sent by the server to respond to ping packets.
4 message
actual message, client and server should call their callbacks with the data.
example 1
server sends: 4HelloWorld client receives and calls callback
socket.on('message', function (data) { console.log(data); });
example 2
client sends: 4HelloWorld server receives and calls callback
socket.on('message', function (data) { console.log(data); });
5 upgrade
Before engine.io switches a transport, it tests, if server and client can communicate over this transport. If this test succeed, the client sends an upgrade packets which requests the server to flush its cache on the old transport and switch to the new transport.
6 noop
A noop packet. Used primarily to force a poll cycle when an incoming websocket connection is received.
example
client connects through new transport client sends 2probe server receives and sends 3probe client receives and sends 5 server flushes and closes old transport and switches to new.
You can read the full documentation here