I'm trying to create a JFX11 self-containing jar using maven dependencies. From the research I've done, it seems the best way to do this is through the maven shade plugin. However, When I run it, I get the this error:
Error: JavaFX runtime components are missing, and are required to run this application
I don't understand why this is happening. What am I messing up? Is there a better way to do this? I've also tried the maven assembly plugin with the same message.
pom file for reference
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>Application</groupId>
<artifactId>Main</artifactId>
<packaging>jar</packaging>
<version>1.0-SNAPSHOT</version>
<name>SpaceRunner</name>
<url>http://maven.apache.org</url>
<dependencies>
<dependency>
<groupId>org.openjfx</groupId>
<artifactId>javafx-controls</artifactId>
<version>11</version>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.8.0</version>
<configuration>
<release>10</release>
</configuration>
</plugin>
<plugin>
<groupId>org.codehaus.mojo</groupId>
<artifactId>exec-maven-plugin</artifactId>
<version>1.6.0</version>
<executions>
<execution>
<goals>
<goal>java</goal>
</goals>
</execution>
</executions>
<configuration>
<mainClass>Application.Main</mainClass>
</configuration>
</plugin>
<plugin>
<artifactId>maven-jar-plugin</artifactId>
<configuration>
<archive>
<manifest>
<mainClass>
Application.Main
</mainClass>
</manifest>
</archive>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-shade-plugin</artifactId>
<version>3.2.0</version>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>shade</goal>
</goals>
<configuration>
<transformers>
<transformer implementation="org.apache.maven.plugins.shade.resource.ManifestResourceTransformer">
<mainClass>Application.Main</mainClass>
</transformer>
</transformers>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
</build>
</project>
This answer explains why a fat/uber jar fails on JavaFX 11. In short:
And already proposes a fix for Gradle.
For Maven the solution is exactly the same: provide a new main class that doesn't extend from
Application
.You will have new class in your
application
package (bad name):And your existing
Main
class, as is:Now you need to modify your pom and set your main class for the different plugins:
Platform-specific Fat jar
Finally, with the shade plugin you are going to produce a fat jar, on your machine.
This means that, so far, your JavaFX dependencies are using a unique classifier. If for instance you are on Windows, Maven will be using internally the
win
classifier. This has the effect of including only the native libraries for Windows.So you are using:
Now, if you produce the fat jar, you will bundle all those dependencies (and those other regular third party dependencies from your project), and you will be able to run your project as:
While this is very nice, if you want to distribute you jar, be aware that this jar is not cross-platform, and it will work only on your platform, in this case Windows.
Cross-Platform Fat Jar
There is a solution to generate a cross-platform jar that you can distribute: include the rest of the native libraries of the other platforms.
This can be easily done, as you just need to include the graphics module dependencies for the three platforms:
Size
There is a main issue with this approach: the size. As you can see in this other answer, if you use the WebView control, you will be bundling around 220 MB due to the WebKit native libraries.