I've never used InkCanvas
control before. What I need is to load up a file into InkCanvas
, draw some scribbles and get ther resulting image. And I want to make some additional operations with gotten image.
As for saving
Correct me if I'm wrong. I've found a link: http://www.centrolutions.com/Blog/post/2008/12/09/Convert-WPF-InkCanvas-to-Bitmap.aspx According to the post will be loaded image considered in addition to user scribbles. Or it only converts scribbles to bitmap?
As for loading
How do I load image using OpenFileDialog? I don't want to use ISF.
Thanks!
Saving:
If you want to be able to manipulate strokes after saving, then you need to save the strokes. You can do this by using the StrokeCollection.Save method.
You can then load this again and have the individual strokes accessible. However, once you render it out (e.g. to a bitmap) then that rendered file can only be loaded as a Bitmap and not individual strokes. (Of course, you can do both and save the strokes as a separate file). To save as a bitmap, you can use the code in the link you posted to.
Loading
Loading a bitmap to an Image control is straightforward since the
OpenFileDialog
will return the image path.That will load the image and display it in an image control on your form.
Edit: I don't think you can load a bitmap straight to an InkCanvas. However, you can load the strokes instead.
To load the strokes again, you can use StrokeCollection(Stream)
For more functions, you can read this CodeProject article.