In Nullable micro-optimizations, part one, Eric mentions that Nullable<T>
has a strange boxing behaviour that could not be achieved by a similar user-defined type.
What are the special features that the C# language grants to the predefined Nullable<T>
type? Especially the ones that could not be made to work on a MyNullable
type.
Of course, Nullable<T>
has special syntactic sugar T?
, but my question is more about semantics.
C# lifts operators on nullable types. For example:
You would have to do a lot of reflection work in
MyNullable<T>
to support that, and then the following would compile, where it shouldn't:What I was getting at is: there is no such thing as a boxed nullable. When you box an
int
, you get a reference to a boxedint
. When you box anint?
, you get either a null reference or a reference to a boxedint
. You never get a boxedint?
.You can easily make your own
Optional<T>
struct, but you can't implement a struct that has that boxing behaviour.Nullable<T>
's special behaviour is baked into the runtime.This fact leads to a number of oddities. For example:
C# 4: Dynamic and Nullable<>
C# Reflection: How to get the type of a Nullable<int>?
Cannot change type to nullable in generic method
And FYI there are other ways in which the
Nullable<T>
type is "magical". For instance, though it is a struct type, it does not satisfy the struct constraint. There's no way for you to make your own struct that has that property.I found these two in the C# specifications:
is
operator works onT?
as it would have onT
, and theas
operator can convert to nullable types.Now, here are the features that I think are not limited to
Nullable<T>
:switch
can be of a nullable type. I don't think this counts, because switch also accepts user-defined implicit conversions that could be defined on a MyNullable type.Here is what I am not sure about: