how to draw alphabets and draw line on it by finge

2019-04-10 11:19发布

I want to create letters and words dynamically on view and also I want to draw line on it by finger.

For example I have letters like A as given in picture:

enter image description here

I would like to draw like this as given in picture:

enter image description here

The problem is that the line is drawn on the whole view. I want to find points contain letters and only draw line on letters contain points. if any idea or suggestion then let me know.

1条回答
做个烂人
2楼-- · 2019-04-10 11:45

I solved my problem by using two images one is a normal image of an "A" and other is transparent image of an "A", in between these two images I add the custom view on which I draw freehand line.

Using below code:

public class MainActivity extends Activity {

    DrawingView dv ;   
    private Paint mPaint;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        setContentView(R.layout.activity_main);
        RelativeLayout mtile=(RelativeLayout)findViewById(R.id.mtile);
        dv = new DrawingView(this);
        mtile.addView(dv);
        RelativeLayout rvtrans=new RelativeLayout(this);
        rvtrans.setBackgroundResource(R.drawable.at);
        mtile.addView(rvtrans);
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(Color.GREEN);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(12);  
    }

    public class DrawingView extends View {

        public int width;
        public  int height;
        private Bitmap  mBitmap;
        private Canvas  mCanvas;
        private Path    mPath;
        private Paint   mBitmapPaint;
        Context context;
        private Paint circlePaint;
        private Path circlePath;

        public DrawingView(Context c) {
            super(c);
            context=c;
            mPath = new Path();
            mBitmapPaint = new Paint(Paint.DITHER_FLAG);  
            circlePaint = new Paint();
            circlePath = new Path();
            circlePaint.setAntiAlias(true);
            circlePaint.setColor(Color.BLUE);
            circlePaint.setStyle(Paint.Style.STROKE);
            circlePaint.setStrokeJoin(Paint.Join.MITER);
            circlePaint.setStrokeWidth(4f); 
        }

        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);

            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            mCanvas = new Canvas(mBitmap);

        }
        @Override
        protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
            canvas.drawBitmap( mBitmap, 0, 0, mBitmapPaint);
            canvas.drawPath( mPath,  mPaint);
            canvas.drawPath( circlePath,  circlePaint);
        }

        private float mX, mY;
        private static final float TOUCH_TOLERANCE = 4;

        private void touch_start(float x, float y) {
            mPath.reset();
            mPath.moveTo(x, y);
            mX = x;
            mY = y;
            Log.d("start xy==>", x+","+y);
        }
        private void touch_move(float x, float y) {
            Log.d("move xy==>", x+","+y);
            float dx = Math.abs(x - mX);
            float dy = Math.abs(y - mY);
            if ((dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)) {
                mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
                mX = x;
                mY = y;
            /*  circlePath.reset();
                circlePath.addCircle(mX, mY, 30, Path.Direction.CW);*/
            }
        }
        private void touch_up() {
            mPath.lineTo(mX, mY);
            Log.d("end xy", mX+","+mY);
            circlePath.reset();
            // commit the path to our offscreen
            mCanvas.drawPath(mPath,  mPaint);
            // kill this so we don't double draw
            mPath.reset();
        }

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX();
            float y = event.getY();
                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                touch_start(x, y);
                invalidate();
                break;
                case MotionEvent.ACTION_MOVE:
                touch_move(x, y);
                invalidate();
                break;
                case MotionEvent.ACTION_UP:
                touch_up();
                invalidate();
                break;
                }
                return true;
        }  
    }
}

and activity_main.xml is :

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/mtile"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/a"
>
</RelativeLayout>
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