Setting UI Navigation Bar to part translucent in S

2019-04-10 02:06发布

I want to make my navigation bar have a tinge of a colour but not go completely translucent. Here is the code I have and their results:

        UINavigationBar.appearance().setBackgroundImage(UIImage(), forBarMetrics: UIBarMetrics.Default)
    UINavigationBar.appearance().shadowImage = UIImage()
    UINavigationBar.appearance().translucent = true
    UINavigationBar.appearance().barTintColor = UIColor(red: 0, green: 107/255, blue: 178/255, alpha: 0.5)

all translucent

But if I turn the 'translucent' to false i.e use this code:

        UINavigationBar.appearance().setBackgroundImage(UIImage(), forBarMetrics: UIBarMetrics.Default)
    UINavigationBar.appearance().shadowImage = UIImage()
    UINavigationBar.appearance().translucent = false
    UINavigationBar.appearance().barTintColor = UIColor(red: 0, green: 107/255, blue: 178/255, alpha: 0.5)

I get this result: second result

How do I make the bar have an alpha value of 0.5 or be 'part translucent'?

Thank you, any help will be appreciated.

1条回答
爱情/是我丢掉的垃圾
2楼-- · 2019-04-10 02:30

I would set a translucent background image for the navigation bar.

Use this code:

UINavigationBar.appearance().setBackgroundImage(UIColor.green.toImage()?.imageWithAlpha(alpha: 0.5), for: .default)

Two extensions used:

Create an UIImage from UIColor:

extension UIColor {  
        func toImage() -> UIImage? {
            return toImageWithSize(size: CGSize(width: 1, height: 1))
        }
        func toImageWithSize(size: CGSize) -> UIImage? {
            UIGraphicsBeginImageContext(size)

                if let ctx = UIGraphicsGetCurrentContext() {
                    let rectangle = CGRect(x: 0, y: 0, width: size.width, height: size.height)
                    ctx.setFillColor(self.cgColor)
                    ctx.addRect(rectangle)
                    ctx.drawPath(using: .fill)
                    let colorImage = UIGraphicsGetImageFromCurrentImageContext()
                    UIGraphicsEndImageContext()
                    return colorImage
                } else {
                    return nil
                }
            }   
        }

Create a new UIImage from an UIImage with a specified Alpha:

extension UIImage {
    func imageWithAlpha(alpha: CGFloat) -> UIImage? {
        UIGraphicsBeginImageContextWithOptions(size, false, scale)
        draw(at: CGPoint.zero, blendMode: .normal, alpha: alpha)
        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage
    }
}
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