I'm currently developing various console games in Windows that won't really work using regular input via cin
.
How can I (In a simple way using only standard windows libraries available in MSVC):
Make the program wait for a (specific?) key press and return the key ID (It would have to work for all keys including the arrow keys)
During a real-time game check for the last pressed key of the user and if there was any key pressed since the last check.
It would really help if you could include a short example program for your solution
AFAIK you can't do it using the standard C runtime. You will need to use something such as the Win32 function GetAsyncKeyState.
You want the Windows Console API, for example PeekConsoleInput.
I've got just what you need.
Here enjoy pal: C++ source
It's pretty much self-explanatory but if you have any doubts my email is jacobossm@gmail.com