I'm implementing a Knuth shuffle for a C++ project I'm working on. I'm trying to get the most unbiased results from my shuffle (and I'm not an expert on (pseudo)random number generation). I just want to make sure this is the most unbiased shuffle implementation.
draw_t
is a byte type (typedef
'd to unsigned char
). items
is the count of items in the list. I've included the code for random::get( draw_t max )
below.
for( draw_t pull_index = (items - 1); pull_index > 1; pull_index-- )
{
draw_t push_index = random::get( pull_index );
draw_t push_item = this->_list[push_index];
draw_t pull_item = this->_list[pull_index];
this->_list[push_index] = pull_item;
this->_list[pull_index] = push_item;
}
The random function I'm using has been modified to eliminate modulo bias. RAND_MAX
is assigned to random::_internal_max
.
draw_t random::get( draw_t max )
{
if( random::_is_seeded == false )
{
random::seed( );
}
int rand_value = random::_internal_max;
int max_rand_value = random::_internal_max - ( max - ( random::_internal_max % max ) );
do
{
rand_value = ::rand( );
} while( rand_value >= max_rand_value );
return static_cast< draw_t >( rand_value % max );
}
Well, one thing you could do as a black-box test is take some relatively small array size, perform a large number of shuffles on it, count how many times you observe each permutation, and then perform Pearson's Chi-square test to determine whether the results are uniformly distributed over the permutation space.
On the other hand, the Knuth shuffle, AKA the Fisher-Yates shuffle, is proven to be unbiased as long as the random number generator that the indices are coming from is unbiased.
The Knuth shuffle itself is provably unbiased: There exists exactly one series of operations that yields each possible shuffle. It's unlikely your PRNG has enough bits of state to express every possible shuffle, however, so the real question is if your PRNG is 'random enough' with regards to the set of shuffles it will actually produce, and whether your seeding strategy is secure enough.
Only you can decide this, as it depends on the consequences of a shuffle that isn't random enough. If you're dealing with real money, for example, I would suggest switching to a cryptographically secure PRNG and improving your seeding strategy. Although most built in PRNGs generate good randomness, they're also quite easy to reverse engineer, and calling seed() with no arguments is likely seeding based on the current time, which is pretty easy to predict.
If I see that right, your
random::get (max)
doesn't includemax
.This line:
then produces a "classical" off-by-one error, as your
pull_index
andpush_index
erroneously can never be the same. This produces a subtle bias that you can never have an item where it was before the shuffle. In an extreme example, two-item lists under this "shuffle" would always be reversed.Have a look at this article from Jeff Atwood:
Shuffling
http://www.codinghorror.com/blog/archives/001008.html
See also:
The Danger of Naïveté
http://www.codinghorror.com/blog/archives/001015.html