I developed simple async server that listens to unix socket and sync client that send the some small piece of data. Time between moment when i send data from client to the moment when server receives them is completly random, from 1 to 9 seconds. I wonder why is the reason? Server is implemented as shown in msdn example here (using beginReceive): http://msdn.microsoft.com/en-us/library/fx6588te.aspx
EndPoint ep = new UnixEndPoint(_fileName);
_socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
try
{
_socket.Bind(ep);
_socket.Listen(_maxConnectionsInQuee);
while(true)
{
done.Reset();
_socket.BeginAccept(new AsyncCallback(AcceptCallback), null);
done.WaitOne();
}
}
And in the client:
EndPoint ep = new UnixEndPoint(_fileName);
_socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
_socket.Connect(ep);
byte[] bytes = Encoding.UTF8.GetBytes(message);
_socket.Send(bytes);
Method that sends data to the server is called from webservice method (running via xsp2).
It occures that unix sockets in mono are ok :). I had some threading issues which were completely unrelated to Mono.Unix and unix domain sockets. Thanks all for your help.