I've this piece of code
public static class Storage
{
public async static Task<bool> Exists(string filename)
{
var folder = await Package.Current.InstalledLocation.GetFolderAsync("Assets");
var _files= await folder.GetFilesAsync(CommonFileQuery.OrderByName).AsTask().ConfigureAwait(false);
var file = _files.FirstOrDefault(x => x.Name == filename);
return file != null;
}
}
and calling it from my Windows 8 Store application;
this.IconExists = this.Game != null && Storage.Exists(this.IconName).Result;
So if I put a break point on the above line and run it step by step, it works, but without breaking and just running the application causes a hang in application.
And a similar code was working on a few days ago's commit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.Storage;
using Windows.Storage.Search;
namespace eggrr.Core.FileStorage
{
public class Storage
{
private IReadOnlyList<StorageFile> _files;
public Storage()
{
_files = GetFilesAsync("Assets").Result;
}
private async Task<IReadOnlyList<StorageFile>> GetFilesAsync(string relativeFolderPath)
{
var path = string.Format("{0}\\{1}", Package.Current.InstalledLocation.Path, relativeFolderPath);
var folder = await StorageFolder.GetFolderFromPathAsync(path);
return await folder.GetFilesAsync(CommonFileQuery.OrderByName).AsTask().ConfigureAwait(false);
}
public bool Exists(string filename)
{
var file = _files.FirstOrDefault(x => x.Name == filename);
return file != null;
}
private static readonly Storage _instance = new Storage();
public static Storage Instance { get { return _instance; } }
}
}
Any ideas?
Seems this solved it issue;
More info on;