I've read lots of QAs about strict aliasing here in Stack Overflow but all they are pretty common and discussion always tends to refer to deep-deep details of C++ standard which are almost always are difficult to understand properly. Especially when standard do not say things directly but describes something in a muddy unclear way. So, my question is probably a possible duplicate of tonns of QAs here, but, please, just answer a specific question:
Is it a correct way to do a "nonalias_cast"?:
template<class OUT, class IN>
inline auto nonalias_cast(IN *data) {
char *tmp = reinterpret_cast<char *>(data);
return reinterpret_cast<OUT>(tmp);
}
float f = 3.14;
unsigned *u = nonalias_cast<unsigned *>(&f);
*u = 0x3f800000;
// now f should be equal 1.0
I guess the answer is no. But is there any nice workaround? Except disabling strict-aliasing flag of course. Union is not a handy option as well unless there is a way to fit a union hack inside nonalias_cast
function body. memcpy
is not an option here as well - data change should be synchronysed.
An impossible dream or an elusive reality?
UPD:
Okay, since we've got a negative answer on "is it possible?" question, I'd like to ask you an extra-question which do bothers me:
How would you resolve this task? I mean there is a plenty of practical tasks which more-less demand a "play with a bits" approach. For instance assume you have to write a IEEE-754 Floating Point Converter like this. I'm more concerned with the practical side of the question: how to have a workaround to reach the goal? In a least "pain in @#$" way.
As the other answers have correctly pointed out: This is not possible as you are not allowed to access the
float
object through anunsigned
pointer and there is no cast that will remove that rule.So how do you work around this issue? Don't access the object through an
unsigned
pointer! Use afloat*
orchar*
for passing the object around, as those are the only pointer types that are allowed under strict aliasing. Then when you actually need to access the object underunsigned
semantics, you do amemcpy
from thefloat*
to a localunsigned
(andmemcpy
back once you are done). Your compiler will be smart enough to generate efficient code for this.Note that this means that you will have
float*
everywhere on your interfaces instead ofunsigned*
. And that is exactly what makes this work: The type system is aware of the correct data types at all times. Things only start to crumble if you try to smuggle afloat
through the type system as anunsigned*
, which you'll hopefully agree is kind of a fishy idea in the first place.No, your
nonalias_cast
does not work, and cannot work.Type aliasing rules are not (directly) about converting pointers. In fact, none of your conversions have undefined behaviour. The rules are about accessing an object of certain type, through a pointer of another type.
No matter how you convert the pointer, the pointed object is still a
float
object, and accessing it through anunsigned
pointer violates type aliasing rules.In standard C++, it is impossible.
No.
Again, no.
Reason for both is simply that
&f
is not the address of some object of typeunsigned int
, and no amount of casting on the pointer is going to change that.