The following is the code that tries to modify the input supplied by a user by using sockets:
from socket import *
serverName = '127.0.0.1'
serverPort = 12000
clientSocket = socket(AF_INET, SOCK_DGRAM)
message = input('Input lowercase sentence:')
clientSocket.sendto(message,(serverName, serverPort))
modifiedMessage, serverAddress = clientSocket.recvfrom(2048)
print (modifiedMessage)
clientSocket.close()
When I execute it and supply input the following error occurs:
Input lowercase sentence:fdsgfdf
Traceback (most recent call last):
File "C:\srinath files\NETWORKS\UDPclient.py", line 6, in <module>
clientSocket.sendto(message,(serverName, serverPort))
TypeError: a bytes-like object is required, not 'str'
What can I do to solve this?
Simply replace message parameter passed in
clientSocket.sendto(message,(serverName, serverPort))
toclientSocket.sendto(message.encode(),(serverName, serverPort))
. Then you would successfully run in in python3encoding and decoding can solve this in python 3:
Client Side:
Server Side:
This code is probably good for Python 2. But in Python 3, this will cause an issue, something related to bit encoding. I was trying to make a simple TCP server and encountered the same problem. Encoding worked for me. Try this with
sendto
command.Similarly you would use
.decode()
to receive the data on the UDP server side, if you want to print it exactly as it was sent.Whenever you encounter an error with this message use
my_string.encode()
.(where
my_string
is the string you're passing to a function/method).The
encode
method ofstr
objects returns the encoded version of the string as abytes
object which you can then use. In this specific instance, socket methods such as.send
expect a bytes object as the data to be sent, not a string object.Since you have an object of type
str
and you're passing it to a function/method that expects an object of typebytes
, an error is raised that clearly explains that:So the
encode
method of strings is needed, applied on astr
value and returning abytes
value:Here the prefix
b
inb'Hello world'
denotes that this is indeed a bytes object. You can then pass it to whatever function is expecting it in order for it to run smoothly.A bit of encoding can solve this:
Client Side:
Server Side: