Why doesn't Mutex get released when disposed?

2019-01-06 12:23发布

I have the following code:

using (Mutex mut = new Mutex(false, MUTEX_NAME))
{
    if (mut.WaitOne(new TimeSpan(0, 0, 30)))
    {
       // Some code that deals with a specific TCP port
       // Don't want this to run at the same time in another process
    }
}

I've set a breakpoint within the if block, and ran the same code within another instance of Visual Studio. As expected, the .WaitOne call blocks. However, to my surprise, as soon as I continue in the first instance and the using block terminates, I get an exception in the second process about an abandoned Mutex.

The fix is to call ReleaseMutex:

using (Mutex mut = new Mutex(false, MUTEX_NAME))
{
    if (mut.WaitOne(new TimeSpan(0, 0, 30)))
    {
       // Some code that deals with a specific TCP port
       // Don't want this to run twice in multiple processes
    }

    mut.ReleaseMutex();
}

Now, things work as expected.

My Question: Usually the point of an IDisposable is it cleans up whatever state you put things in. I could see perhaps having multiple waits and releases within a using block, but when the handle to the Mutex is disposed, shouldn't it get released automatically? In other words, why do I need to call ReleaseMutex if I'm in a using block?

I'm also now concerned that if the code within the if block crashes, I'll have abandoned mutexes lying around.

Is there any benefit to putting Mutex in a using block? Or, should I just new up a Mutex instance, wrap it in a try/catch, and call ReleaseMutex() within the finally block (Basically implementing exactly what I thought Dispose() would do)

标签: c# .net mutex
9条回答
Rolldiameter
2楼-- · 2019-01-06 12:42

If you need to garantee that the mutex is released switch to a try catch finally block and put the mutex release in the finally block. It is assumed that you own and have a handle for the mutex. That logic needs to be included before release is invoked.

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Emotional °昔
3楼-- · 2019-01-06 12:45

Dispose depends on WaitHandle to be released. So, even though using calls Dispose, it won't go into affect until the the conditions of stable state are met. When you call ReleaseMutex you're telling the system that you're releasing the resource, and thus, it is free to dispose of it.

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放我归山
4楼-- · 2019-01-06 12:48

Ok, posting an answer to my own question. From what I can tell, this is the ideal way to implement a Mutex that:

  1. Always gets Disposed
  2. Gets Released iff WaitOne was successful.
  3. Will not get abandoned if any code throws an exception.

Hopefully this helps someone out!

using (Mutex mut = new Mutex(false, MUTEX_NAME))
{
    if (mut.WaitOne(new TimeSpan(0, 0, 30)))
    {
        try
        {
           // Some code that deals with a specific TCP port
           // Don't want this to run twice in multiple processes        
        }
        catch(Exception)
        {
           // Handle exceptions and clean up state
        }
        finally
        {
            mut.ReleaseMutex();
        }
    }
}

Update: Some may argue that if the code within the try block puts your resource in an unstable state, you should not release the Mutex and instead let it get abandoned. In other words, just call mut.ReleaseMutex(); when the code finishes successfully, and not put it within the finally block. The code acquiring the Mutex could then catch this exception and do the right thing.

In my situation, I'm not really changing any state. I'm temporarily using a TCP port and can't have another instance of the program run at the same time. For this reason, I think my solution above is fine but yours may be different.

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Bombasti
5楼-- · 2019-01-06 12:58

Reading the documentation for ReleaseMutex, it seems the design decision was that a Mutex should be released consciously. if ReleaseMutex isn't called, it signifies an abnormal exit of the protected section. putting the release in a finally or dispose, circumvents this mechanism. you are still free to ignore the AbandonedMutexException, of course.

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The star\"
6楼-- · 2019-01-06 12:59

The documentation explains (in the "Remarks" section) that there is a conceptual difference between instantiating a Mutex object (which does not, in fact, do anything special as far as synchronization goes) and acquiring a Mutex (using WaitOne). Note that:

  • WaitOne returns a boolean, meaning that acquiring a Mutex can fail (timeout) and both cases must be handled
  • When WaitOne returns true, then the calling thread has acquired the Mutex and must call ReleaseMutex, or else the Mutex will become abandoned
  • When it returns false, then the calling thread must not call ReleaseMutex

So, there's more to Mutexes than instantiation. As for whether you should use using anyway, let's take a look at what Dispose does (as inherited from WaitHandle):

protected virtual void Dispose(bool explicitDisposing)
{
    if (this.safeWaitHandle != null)
    {
        this.safeWaitHandle.Close();
    }
}

As we can see, the Mutex is not released, but there is some cleanup involved, so sticking with using would be a good approach.

As to how you should proceed, you can of course use a try/finally block to make sure that, if the Mutex is acquired, that it gets properly released. This is likely the most straightforward approach.

If you really don't care about the case where the Mutex fails to be acquired (which you haven't indicated, since you pass a TimeSpan to WaitOne), you could wrap Mutex in your own class that implements IDisposable, acquire the Mutex in the constructor (using WaitOne() with no arguments), and release it inside Dispose. Although, I probably wouldn't recommend this, as this would cause your threads to wait indefinitely if something goes wrong, and regardless there are good reasons for explicitly handling both cases when attempting an acquire, as mentioned by @HansPassant.

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Rolldiameter
7楼-- · 2019-01-06 12:59

One of the primary uses of a mutex is to ensure that the only code which will ever see a shared object in a state which doesn't satisfy its invariants is the code which (hopefully temporarily) put the object into that state. A normal pattern for code which needs to modify an object is:

  1. Acquire mutex
  2. Make changes to object which cause its state to become invalid
  3. Make changes to object which cause its state to become valid again
  4. Release mutex

If something goes wrong in after #2 has begun and before #3 has finished, the object may be left in a state which does not satisfy its invariants. Since the proper pattern is to release a mutex before disposing it, the fact that code disposes a mutex without releasing it implies that something went wrong somewhere. As such, it may not be safe for code to enter the mutex (since it hasn't been released), but there's no reason to wait for the mutex to be released (since--having been disposed--it never will be). Thus, the proper course of action is to throw an exception.

A pattern which is somewhat nicer than the one implemented by the .NET mutex object is to have the "acquire" method return an IDisposable object which encapsulates not the mutex, but rather a particular acquisition thereof. Disposing that object will then release the mutex. Code can then look something like:

using(acq = myMutex.Acquire())
{
   ... stuff that examines but doesn't modify the guarded resource
   acq.EnterDanger();
   ... actions which might invalidate the guarded resource
   ... actions which make it valid again
   acq.LeaveDanger();
   ... possibly more stuff that examines but doesn't modify the resource
}

If the inner code fails between EnterDanger and LeaveDanger, then the acquisition object should invalidate the mutex by calling Dispose on it, since the guarded resource may be in a corrupted state. If the inner code fails elsewhere, the mutex should be released since the guarded resource is in a valid state, and the code within the using block won't need to access it anymore. I don't have any particular recommendations of libraries implementing that pattern, but it isn't particularly difficult to implement as a wrapper around other kinds of mutex.

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