In Ninject, how can I run custom code on an object

2019-04-07 16:59发布

In Ninject's dependency injection, if you set up a binding of a class to itself like so:

Bind<SomeClass>().ToSelf();

Ninject very nicely resolves any dependencies SomeClass has and gives you the object back. I want to be able to do something to the SomeClass it returns every time it creates a new one, so like a post-processing event. I could use the .ToMethod (or ToFactoryMethod) binding to explicitly new it up, but I would like all its dependencies resolved by Ninject beforehand.

It wouldu be nice to do something like:

Bind<SomeClass>()
    .ToSelf()
    .After(sc => sc.MethodIWantToCall()); // then after here, Ninject returns the object.

Is there some way to do this in Ninject 1.0/1.1?

2条回答
小情绪 Triste *
2楼-- · 2019-04-07 17:10

I ran into the same problem, but I could not use Nate's solution because I couldn't make the type implement IInitializable. If you're in a similar boat, you can use .OnActivation and avoid having to modify the definition of the target types:

Bind<SomeClass>().ToSelf().OnActivation(x => ((SomeClass)x).MyInitialize());

You can see how we call some arbitrary initialization method (MyInitialize) upon activation (instantiation) of the class.

This has the advantage of not baking in a hard dependency to Ninject in your own classes (aside from your modules, of course), thus allowing your types to remain agnostic about the DI-framework you end up using.

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女痞
3楼-- · 2019-04-07 17:17

If you can't put the code you want to execute in the constructor, you can implement IInitializable or IStartable. The former provides an Initialize() method that gets called after all injection has completed, and the latter provides both a Start() and Stop() method, called during activation and deactivation, respectively.

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