First timer on this website, so here goes..
I'm a newbie to C++ and I'm currently working through the book "Data structures using C++ 2nd ed, of D.S. Malik".
In the book Malik offers two ways of creating a dynamic two-dimensional array. In the first method, you declare a variable to be an array of pointers, where each pointer is of type integer. ex.
int *board[4];
..and then use a for-loop to create the 'columns' while using the array of pointers as 'rows'.
The second method, you use a pointer to a pointer.
int **board;
board = new int* [10];
etc.
My question is this: which is the better method? The ** method is easier for me to visualize, but the first method can be used in much the same way. Both ways can be used to make dynamic 2-d arrays.
Edit: Wasn't clear enough with the above post. Here's some code I tried:
int row, col;
cout << "Enter row size:";
cin >> row;
cout << "\ncol:";
cin >> col;
int *p_board[row];
for (int i=0; i < row; i++)
p_board[i] = new int[col];
for (int i=0; i < row; i++)
{
for (int j=0; j < col; j++)
{
p_board[i][j] = j;
cout << p_board[i][j] << " ";
}
cout << endl;
}
cout << endl << endl;
int **p_p_board;
p_p_board = new int* [row];
for (int i=0; i < row; i++)
p_p_board[i] = new int[col];
for (int i=0; i < row; i++)
{
for (int j=0; j < col; j++)
{
p_p_board[i][j] = j;
cout << p_p_board[i][j] << " ";
}
cout << endl;
}
What you describe for the second method only gives you a 1D array:
This just allocates an array with 10 elements. Perhaps you meant something like this:
In this case, we allocate 4
int*
s and then make each of those point to a dynamically allocated array of 10int
s.So now we're comparing that with
int* board[4];
. The major difference is that when you use an array like this, the number of "rows" must be known at compile-time. That's because arrays must have compile-time fixed sizes. You may also have a problem if you want to perhaps return this array ofint*
s, as the array will be destroyed at the end of its scope.The method where both the rows and columns are dynamically allocated does require more complicated measures to avoid memory leaks. You must deallocate the memory like so:
I must recommend using a standard container instead. You might like to use a
std::array<int, std::array<int, 10> 4>
or perhaps astd::vector<std::vector<int>>
which you initialise to the appropriate size.The first method cannot be used to create dynamic 2D arrays because by doing:
you essentially allocated an array of 4 pointers to
int
on stack. Therefore, if you now populate each of these 4 pointers with a dynamic array:what you end-up with is a 2D array with static number of rows (in this case 4) and dynamic number of columns (in this case 10). So it is not fully dynamic because when you allocate an array on stack you should specify a constant size, i.e. known at compile-time. Dynamic array is called dynamic because its size is not necessary to be known at compile-time, but can rather be determined by some variable in runtime.
Once again, when you do:
or:
you supply a constant known at compile-time (in this case 4 or
x
) so that compiler can now pre-allocate this memory for your array, and when your program is loaded into the memory it would already have this amount of memory for theboard
array, that's why it is called static, i.e. because the size is hard-coded and cannot be changed dynamically (in runtime).On the other hand, when you do:
or:
the compiler does not know how much memory
board
array will require, and therefore it does not pre-allocate anything. But when you start your program, the size of array would be determined by the value ofx
variable (in runtime) and the corresponding space forboard
array would be allocated on so-called heap - the area of memory where all programs running on your computer can allocate unknown beforehand (at compile-time) amounts memory for personal usage.As a result, to truly create dynamic 2D array you have to go with the second method:
We've just created an square 2D array with 10 by 10 dimensions. To traverse it and populate it with actual values, for example 1, we could use nested loops:
In both cases your inner dimension may be dynamically specified (i.e. taken from a variable), but the difference is in the outer dimension.
This question is basically equivalent to the following:
The answer is: "no, unless you need to choose that array dimension dynamically."
This code works well with very few requirements on external libraries and shows a basic use of
int **array
.This answer shows that each array is dynamically sized, as well as how to assign a dynamically sized leaf array into the dynamically sized branch array.
This program takes arguments from STDIN in the following format:
Code for program below...
It's a very simple implementation of
int main
and relies solely onstd::cin
andstd::cout
. Barebones, but good enough to show how to work with simple multidimensional arrays.