Having trouble getting unit tests set up for a specific scenario. Here's what I'm trying:
In Xcode 4.5, I created a simple OSX "Command Line Tool" application project (Foundation).
Note that Xcode does not provide the option to add unit tests to a "Command Line Tool" project automatically – so please don't suggest ticking the ticky-box; it ain't there :-/In my project, I created a trivial example class that I'd like to test; e.g. "Shape".
I followed instructions in Apple's Xcode Unit Testing Guide for Setting Up Unit-Testing in a Project:
I added a unit test target to my project, and
I edited the "Test" scheme to run the tests in the new target.
In the test project's implementation (.m) file, I added an import for
Shape.h
and code in thesetUp()
method to instantiate a shape and assign it to an instance variable.
At that point, I decided to see if things would build and if the default test would run still. However, when I selected Product...Test from the menu, the build failed with the following error:
Undefined symbols for architecture x86_64:
"_OBJC_CLASS_$_Shape", referenced from:
objc-class-ref in ExampleTests.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Interpreting this error is not the issue. I grok that the unit test target isn't being linked to the binary containing Shape's implementation. However, I don't (yet) grok Xcode unit testing & target configuration. So:
What do I need to do in order to get the test target linking against the command line tool's resulting output? Can I link to a command-line executable from the unit test target? Apple's documentation looks specific to regular OSX applications (*.app
) and iOS applications, and this is neither.
I have business logic classes that I'd like to develop in a command-line tool setting (to begin with), so I'd like to understand what I need to do to get a unit test target running in a "Command Line Tool" type of project. Thank you!
(p.s. Note that I'm not interested in running my unit tests from the command line – Stack Overflow already suggested "similar" questions on how to do that – but rather running unit tests on a "Command Line Tool" type project, and still from within Xcode.)
There are normally a number of additional steps to add a test target to an app project -- in particular, the setting of Bundle Loader and Test Host as I describe in https://stackoverflow.com/a/12624873/246895.
But when I did them with a Command Line Tool and tried running tests, all it did was run the tool. For an app, it goes through a phase of launching the app, injecting the test bundle into the running app, then executing the tests. But these phases don't apply to Command Line Tools.
So instead of an injected test bundle, what you'll need is a second command-line tool that runs your tests. Then set the your classes so they target the test tool as well as your actual tool. gh-unit and google-toolbox-for-mac both follow this model, so I'd try them.
I've determined a workaround I find suitable and which doesn't appear to have significant drawbacks, other than an added target.
In a nutshell: the solution involves adding a static library target to take advantage of Xcode's ability to create & run unit test code around such a target. The command line tool target then delegates to the static library, where an alternate
main()
-like function is defined and called by the realmain()
entry point. The command line tool is kept free of non-trivial code, so the unit test target can access everything worth testing.Here are the steps:
From an empty Xcode, from the menu choose File...New Project.
In the resulting dialog, chose OS X...Application...Command Line Tool. For the purpose of this example, I'll assume it is named SampleCmd.
After the basic command line tool project has been created:
From the menu choose File...New...Target.
In the resulting dialog, choose OS X...Framework & Library...Cocoa Library. For the purpose of this example, I'll assume it is named SampleCmdLogic.
Choose type Static, so the command line tool will remain a stand-alone executable.
Make sure the Include Unit Tests box is checked.
After the static library project has been created:
Copy the
main()
function frommain.m
toSampleCmdLogic.m
, replacing the@implementation
block. (This file will hold the main entry point only. Other files can be added for Objective-C classes, etc.) Rename the function tolibMain()
.In
SampleCmdLogic.h
, add a declaration for the newlibMain()
, replacing the@interface
block:int libMain(int argc, const char * argv[]);
In the command line tool's
main.m
, add an#import "SampleCmdLogic.h"
at top.In the command line tool's
main.m
, change the entire contents of the realmain()
function to:return libMain(argc, argv);
The code is now ready, but there are required linking steps:
In the project settings for
SampleCmd
, under Build Phases, expand Target Dependencies and add (+) SampleCmdLogic as a dependency.In the project settings for
SampleCmd
, under Build Phases, expand Link Binary With Libraries and add (+)libSampleCmdLogic.a
Everything is now ready. When you change to the SampleCmd target and choose Product..Run from the menu, the build should succeed and output generated as expected. When you change to the SampleCmdLogic target and choose Product...Test from the menu, the build should succeed and the unit tests will run. The single issue reported will be the initial default failing unit test assertion inserted by Xcode, in
SampleCmdLogicTests.m
. This is expected.From this point on, proceed to add all logic and corresponding tests to the SampleCmdLogic target. The SampleCmd target is to remain trivial and providing the command line tool entry point only.
It seems like the most immediate problem is simply that
Shape
is not included in the new test target. Try addingShape.m
to the test target:I don't know if that's the end of your issues with your setup, but it seems like a likely candidate for your most immediate problem.