Call a function each x second in requestAnimationF

2019-04-06 00:53发布

I'm working on some personal project by Three.js. I'm using requestAnimationFrame function. I want to call a function each 2 seconds. I've search but I couldn't find anything useful.

My code is like this:

function render() {
   // each 2 seconds call the createNewObject() function
   if(eachTwoSecond) {
      createNewObject();
   }
   requestAnimationFrame(render);
   renderer.render(scene, camera);
}

Any Idea?

3条回答
叛逆
2楼-- · 2019-04-06 01:23

Since requestAnimationFrame will give you an available frame in 60fps (if your browser can keep up with it) it seems perfectly fine to wait 2 seconds and request a frame. This way the browser will give you a frame exactly after these 2 seconds, which in most cases will be in an instant:

        function render() {
            // each 2 seconds call the createNewObject() function
            createNewObject();
            renderer.render(scene, camera);
        }

        setInterval(function () {
            requestAnimationFrame(render);
        }, 2000);
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我想做一个坏孩纸
3楼-- · 2019-04-06 01:25

requestAnimationFrame passes single parameter to your callback which indicates the current time (in ms) when requestAnimationFrame fires the callback. You can use it to calculate time interval between render() calls.

var last = 0; // timestamp of the last render() call
function render(now) {
    // each 2 seconds call the createNewObject() function
    if(!last || now - last >= 2*1000) {
        last = now;
        createNewObject();
    }
    requestAnimationFrame(render);
    renderer.render(scene, camera);
}
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爷、活的狠高调
4楼-- · 2019-04-06 01:46

I had a similar problem and came up with this solution:

let i = 0
function render() {
   if (++i % 120 == 0) doSomething()
   requestAnimationFrame(render)
}

P.s. 120 is not seconds but frames.

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