I have a project with 3 targets. Each target needs to suppport only one language, but the language is not the same for each target. Currently I have
- Target 1 (es)
- Target 2 (es)
- Target 3 (pt)
Most of my strings are in a Localizable.strings file, and I simply target a different file for each target. However, a number of strings are in my storyboards. My problem is that it does not seem possible to create different storyboard localization files for each target. If I change the targeting of the portuguese file, the targeting of the spanish file changes automatically.
A possible solution is to duplicate each Storyboard for each target, but this won't scale well as the number of tagets grow. I could also modify all the text with NSLocalizedString in each ViewController, but this seems tedious and error prone.
Is there a better solution?
Shared Storyboard across targets
While this answer is the preferred approach, you can assign different Storyboard localizations to different targets, while sharing the same Storyboard across all targets.
Prerequisites:
Follow this instructions in this answer.
Concept:
You want to have the
Main.storyboard
in each target, but a differentMain.strings
in each target. Additionally, you do not want all localizations to be available in each target.To achieve this, you must manipulate the
.lproj
directly, a process which is hidden when merely using the File Inspector.Step by step:
Main.storyboard
. Of course, select Remove Reverence to keep the storyboard around.Main.storyboard
back to your project, and select every target.Localizable Strings
.en.lproj
,es.lproj
,fr.lproj
, etc. Notice that they each contain a version ofMain.strings
. Drag these .lproj (the entire directories) back into your project. This time, do not select any targetMain.strings
to the desired target. Repeat for each.strings
.Conclusion
By decoupling the
.lproj
from the.storyboard
in the Project Navigator, you can associate files and targets freely.Demo:
See it at work using a French target, on a device with language set to Français in the Settings:
► Find this solution on GitHub and additional details on Swift Recipes.
Shared localizations across targets
In the File Inspector, under Localization, add English. Pick Localizable Strings which is the default. This will create a
Main.string
for each language, and share your Storyboard across all languages.Merely clicking that checkbox in step 2. will add a
Main.string (English)
for that language, specifically for thatMain.Storyboard
. Pay special attention to the new hierarchy, these are notLocalizable.strings
butMain.strings
, derived fromMain.storyboard
:For example, starting with a
UILabel
which message was in Esperanto, it will appear in English when the device runs in English:Start here to add multiple languages to your project:
In the event you need to add more languages, follow these steps:
In the Project and Target List, select, once again, the Project
Click +, pick a new language. In the dialog presented to you, select every Storyboard you want to have multiple localizations for.
If you missed Storyboards at Step 5. you can simply add a new language to that a storyboard by following the steps in Assuming you already have multiple languages.
All you need: to make common xcode workspace for your app, then to create a duplicates of main xcodeproj file for your set of languages and make different targets for all of them, also then you can set language for individual project settings in new xcodeproj's. Also you easy can tune build phase 'Copy Bundle Resourses' and others. I use this method. If you have a Xcode's crash during adding project in workspace - open project with Xcode, rename it and rename or duplicate targets (I think same names cause this issue).