I've got a pretty simple custom subclass of UIView:
#import "BarView.h"
#import <QuartzCore/QuartzCore.h>
@implementation BarView
@synthesize barColor;
- (void)drawRect:(CGRect)rect
{
NSLog(@"drawRect");
// Draw a rectangle.
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, self.barColor.CGColor);
CGContextBeginPath(context);
CGContextAddRect(context, self.bounds);
CGContextFillPath(context);
}
- (void)dealloc
{
self.barColor = nil;
[super dealloc];
}
@end
If I call initWithFrame:rect on this class with some non-zero rect, it works fine; but when I call initWithFrame:CGRectZero, drawRect is -never- called, even after I modify the view's frame to a non-zero rect.
I certainly understand why a view with a zero frame would never have its drawRect: called, but why is it never called even after the frame is changed?
A quick look at the Apple docs says this
This is in the documentation for the frame property:
https://developer.apple.com/documentation/uikit/uiview/1622621-frame?language=objc
If you want the view to redraw, just call setNeedsDisplay on it and you should be fine (or, as the docs say, you can set it to UIViewContentModeRedraw, but it is up to you)