I am writing a program that needs to be able to work with text in all languages. My understanding is that UTF-8 will do the job, but I am experiencing a few problems with it.
Am I right to say that UTF-8 can be stored in a simple char
in C++? If so, why do I get the following warning when I use a program with char
, string
and stringstream
: warning C4566: character represented by universal-character-name '\uFFFD' cannot be represented in the current code page (1252)
. (I do not get that error when I use wchar_t
, wstring
and wstringstream
.)
Additionally, I know that UTF is variable length. When I use the at
or substr
string methods would I get the wrong answer?
Yes, the UTF-8 encoding can be used with char, string, and stringstream. A char will hold a single UTF-8 code unit, of which up to four may be required to represent a single Unicode code point.
However, there are a few issues using UTF-8 specifically with Microsoft's compilers. C++ implementations use an 'execution character set' for a number of things, such as encoding character and string literals. VC++ always use the system locale encoding as the execution character set, and Windows does not support UTF-8 as the system locale encoding, therefore UTF-8 can never by the execution character set.
This means that VC++ never intentionally produces UTF-8 character and string literals. Instead the compiler must be tricked.
The compiler will convert from the known source code encoding to the execution encoding. That means that if the compiler uses the locale encoding for both the source and execution encodings then no conversion is done. If you can get UTF-8 data into the source code but have the compiler think that the source uses the locale encoding, then character and string literals will use the UTF-8 encoding. VC++ uses the so-called 'BOM' to detect the source encoding, and uses the locale encoding if no BOM is detected. Therefore you can get UTF-8 encoded string literals by saving all your source files as "UTF-8 without signature".
There are caveats with this method. First, you cannot use UCNs with narrow character and string literals. Universal Character Names have to be converted to the execution character set, which isn't UTF-8. You must either write the character literally so it appears as UTF-8 in the source code, or you can use hex escapes where you manually write out a UTF-8 encoding. Second, in order to produce wide character and string literals the compiler performs a similar conversion from the source encoding to the wide execution character set (which is always UTF-16 in VC++). Since we're lying to the compiler about the encoding, it will perform this conversion to UTF-16 incorrectly. So in wide character and string literals you cannot use non-ascii characters literally, and instead you must use UCNs or hex escapes.
UTF-8 is variable length (as is UTF-16). The indices used with
at()
andsubstr()
are code units rather than character or code point indices. So if you want a particular code unit then you can just index into the string or array or whatever as normal. If you need a particular code point then you either need a library that can understand composing UTF-8 code units into code points (such as the Boost Unicode iterators library), or you need to convert the UTF-8 data into UTF-32. If you need actual user perceived characters then you need a library that understands how code points are composed into characters. I imagine ICU has such functionality, or you could implement the Default Grapheme Cluster Boundary Specification from the Unicode standard.The above consideration of UTF-8 only really matters for how you write Unicode data in the source code. It has little bearing on the program's input and output.
If your requirements allow you to choose how to do input and output then I would still recommend using UTF-8 for input. Depending on what you need to do with the input you can either convert it to another encoding that's easy for you to process, or you can write your processing routines to work directly on UTF-8.
If you want to ever output anything via the Windows console then you'll want a well defined module for output that can have different implementations, because internationalized output to the Windows console will require a different implementation from either outputting to a file on Windows or console and file output on other platforms. (On other platforms the console is just another file, but the Windows console needs special treatment.)
The reason you get the warning about
\uFFFD
is that you're trying to fitFF FD
inside a single byte, since, as you noted, UTF-8 works onchar
s and is variable length.If you use
at
orsubstr
, you will possibly get wrong answers since these methods count that one byte should be one character. This is not the case with UTF-8. Notably, withat
, you could end up with a single byte of a character sequence; withsubstr
, you could break a sequence and end up with an invalid UTF-8 string (it would start or end with �,\uFFFD
, the same one you're apparently trying to use, and the broken character would be lost).I would recommend that you use
wchar
to store Unicode strings. Since the type is at least 16 bits, many many more characters can fit in a single "unit".To use UTF-8 string literals you need to prefix them with
u8
, otherwise you get the implementation's character set (in your case, it seems to be Windows-1252):u8"\uFFFD"
is null-terminated sequence of bytes with the UTF-8 representation of the replacement character (U+FFFD). It has typechar const[4]
.Since UTF-8 has variable length, all kinds of indexing will do indexing in code units, not codepoints. It is not possible to do random access on codepoints in an UTF-8 sequence because of it's variable length nature. If you want random access you need to use a fixed length encoding, like UTF-32. For that you can use the
U
prefix on strings.