I currently use a simple convention for my unit tests. If I have a class named "EmployeeReader", I create a test class named "EmployeeReader.Tests. I then create all the tests for the class in the test class with names such as:
- Reading_Valid_Employee_Data_Correctly_Generates_Employee_Object
- Reading_Missing_Employee_Data_Throws_Invalid_Employee_ID_Exception
and so on.
I have recently been reading about a different type of naming convention used in BDD. I like the readability of this naming, to end up with a list of tests something like:
- When_Reading_Valid_Employee (fixture)
- Employee_Object_Is_Generated (method)
- Employee_Has_Correct_ID (method)
- When_Reading_Missing_Employee (fixture)
- An_Invalid_Employee_ID_Exception_Is_Thrown (method)
and so on.
Has anybody used both styles of naming? Can you provide any advice, benefits, drawbacks, gotchas, etc. to help me decide whether to switch or not for my next project?
I've been down the two roads you describe in your question as well as a few other... Your first alternative is pretty straight forward and easy to understand for most people. I personally like the BDD style (your second example) more because it isolates different contexts and groups observations on those contexts. Th only real downside is that it generates more code so starting to do it feels slightly more cumbersome until you see the neat tests. Also if you use inheritance to reuse fixture setup you want a testrunner that outputs the inheritance chain. Consider a class "An_empty_stack" and you want to reuse it so you then do another class: "When_five_is_pushed_on : An_empty_stack" you want that as output and not just "When_five_is_pushed_on". If your testrunner does not support this your tests will contain redundant information like: "When_five_is_pushed_on_empty_stack : An_empty_stack" just to make the output nice.
i vote for calling the test case class: EmployeeReaderTestCase and calling the methods() like http://xunitpatterns.com/Organization.html and http://xunitpatterns.com/Organization.html#Test%20Naming%20Conventions
Your second example (having a fixture for each logical "task", rather than one for each class) has the advantage that you can have different SetUp and TearDown logic for each task, thus simplifying your individual test methods and making them more readable.
You don't need to settle on one or the other as a standard. We use a mixture of both, depending on how many different "tasks" we have to test for each class.
The naming convention I've been using is:
For example, these would be some test names for a stack's 'pop' function
Part of the reasoning behind the 2nd naming convention that you reference is that you are creating tests and behavioural specifications at the same time. You establish the context in which things are happening and what should actually then happen within that context. (In my experience, the observations/test-methods often start with "should_," so you get a standard "When_the_invoicing_system_is_told_to_email_the_client," "should_initiate_connection_to_mail_server" format.)
There are tools that will reflect over your test fixtures and output a nicely formatted html spec sheet, stripping out the underscores. You end up with human-readable documentation that is in sync with the actual code (as long as you keep your test coverage high and accurate).
Depending on the story/feature/subsystem on which you're working, these specifications can be shown to and understood by non-programmer stakeholders for verification and feedback, which is at the heart of agile and BDD in particular.
I use second method, and it really helps with describing what your software should do. I also use nested classes to describe more detailed context.
In essence, test classes are contexts, which can be nested, and methods are all one line assertions. For example,
which will give me following output in my test runner: