I'm calling an async method within my console application. I don't want the app to quit shortly after it starts, i.e. before the awaitable tasks complete. It seems like I can do this:
internal static void Main(string[] args)
{
try
{
Task.WaitAll(DoThisAsync());
}
catch (Exception ex)
{
Console.Error.WriteLine(ex);
throw;
}
}
internal static async Task DoThisAsync()
{
//...
}
But according to Stephen Cleary's article it seems like I can't do that and should instead create some kind of context for the async to return to when it's done (e.g. AsyncContext).
The code above works though, and it returns on the main thread after Task.WaitAll(DoThisAsync());
, so why do I need to use a custom context?
It's not required; it's just my preference.
You can synchronously block on a task within
Main
(usingWait
/Result
/WaitAll
). The semantics are slightly different; in particular, if the async code fails, thenWait
/Result
/WaitAll
will wrap the exception in anAggregateException
, whileAsyncContext
does not.Also,
AsyncContext
treats the main thread specially; instead of sending continuations to the thread pool, it will send them back to that main thread (by default; you can always useConfigureAwait(false)
to avoid this). I find this useful if I'm writing a "proof of concept" console app, becauseAsyncContext
behaves very similarly to the UI contexts.But at the end of the day, it's just a matter of preference.