I was interested in whether it would be faster to sort my classes using LINQ, or by implementing the IComparable interface and List.Sort. I was quite surprised when the LINQ code was faster.
To do the test, I made a very simple class with the not-so-apt name of TestSort, implementing IComparable.
class TestSort: IComparable<TestSort> {
private int age;
private string givenName;
public int Age {
get {
return age;
}
set {
age = value;
}
}
public string GivenName {
get {
return givenName;
}
set {
givenName = value;
}
}
public TestSort(int age, string name) {
this.age = age;
this.givenName = name;
}
public int CompareTo(TestSort other) {
return this.age.CompareTo(other.age);
}
}
Then a simple program to sort it many times - the sort was much more expensive than copying the list, so the effect of that can be ignored.
class Program {
static void Main(string[] args) {
// Create the test data
string name = "Mr. Bob";
Random r = new Random();
var ts2 = new List<TestSort>();
for (int i = 0; i < 100; i++) {
ts2.Add(new TestSort(r.Next(), name));
}
DateTime start, end;
// Test List<>.Sort
start = DateTime.Now;
for (int i = 0; i < 100000; i++) {
var l = ts2.ToList();
l.Sort();
}
end = DateTime.Now;
Console.WriteLine("IComparable<T>: ");
Console.WriteLine((end - start).TotalMilliseconds);
// Test Linq OrderBy
start = DateTime.Now;
for (int i = 0; i < 100000; i++) {
var l = ts2.ToList();
l = l.OrderBy(item => item.Age).ToList();
}
end = DateTime.Now;
Console.WriteLine("\nLINQ: ");
Console.WriteLine((end - start).TotalMilliseconds);
Console.WriteLine("Finished.");
Console.ReadKey();
}
}
I was quite surprised to receive the following output:
IComparable<T>:
2965.1696
LINQ:
2181.1248
Sometimes LINQ would go below 2000, and sometimes IComparable would go about 3000.
When I tested it with a normal List<Int>
the List.Sort
was 1/4 the speed of LINQ, which remained at about 2000.
So why is LINQ only about 66% the speed of the normal sort for my class? Am I doing something wrong with my implementation of IComparable?
Update: I just thought to try doing it in release mode, and yes, the results were different:
IComparable<T>:
1593.0911
Linq:
1958.1119
But I am still very interested to know why IComparable is slower in debug mode.
Sort uses unoptimized quicksort, which has a n*n complexity in its worst case. I don't know what orderby uses but I know it doesn't use the same method since it's a stable sort, unlike
array.sort
.For me, I will use Linq with IComparable(when this is the most or only way to sort). In this case, item is a
TestSort: IComparable<TestSort>
ll
can be any IEnumerable: List, Array, etc.Also in
CompareTo
you can have multiple way to compare... for instance, you can do something like this:This could it be the overhead of calling the method
CompareTo
which would be replaced with an inline when compile and run in release mode.If you make sure everything is JITed before starting the measure, you might get different results (I also recommend using the
Stopwatch
class to measure time):According to my measurements (after adding the above code), IComparable is always faster (even in debug).