I have a class which has the following constructor
public DelayCompositeDesigner(DelayComposite CompositeObject)
{
InitializeComponent();
compositeObject = CompositeObject;
}
along with a default constructor with no parameters.
Next I'm trying to create an instance, but it only works without parameters:
var designer = Activator.CreateInstance(designerAttribute.Designer);
This works just fine, but if I want to pass parameters it does not:
var designer = Activator.CreateInstance(designerAttribute.Designer, new DelayComposite(4));
This results in an MissingMethodException
:
Constructor voor type Vialis.LightLink.Controller.Scenarios.Composites.DelayCompositeDesigner was not found
Any ideas here?
The problem is I really need to pass an object during construction.
You see I have a designer which loads all the types that inherit from the CompositeBase
. These are then added to a list from which the users can drag them to a designer. Upon doing so an instance of the dragged is added to the designer. Each of these classes have custom properties defined on them:
[CompositeMetaData("Delay","Sets the delay between commands",1)]
[CompositeDesigner(typeof(DelayCompositeDesigner))]
public class DelayComposite : CompositeBase
{
}
When the user selects an item in the designer, it looks at these attributes in order to load up a designer for that type. For example, in the case of the DelayComposite
it would load up a user control which has a label and a slider which allow the user to set the "Delay" property of the DelayComposite
instance.
So far this works fine if I don't pass any parameters to the constructor. The designer creates an instance of the DelayCompositeDesigner
and assigns it to the content property of a WPF ContentPresenter
.
But since that designer needs to modify the properties of the selected DelayComposite
in the designer, I have to pass this instance to it. That is why the constructor looks lie this:
public DelayCompositeDesigner(DelayComposite CompositeObject)
{
InitializeComponent();
compositeObject = CompositeObject;
}
Suggestions are welcome
@VolkerK
The result of your code is this:
<---- foo Vialis.LightLink.Controller.Scenarios.Composites.DelayCompositeDesignerVoid .ctor() Vialis.LightLink.Controller.Scenarios.Composites.DelayCompositeDesignerVoid .ctor(Vialis.LightLink.Controller.Scenarios.Composites.DelayComposite) param:Vialis.LightLink.Controller.Scenarios.Composites.DelayComposite foo ---->
Leppie, you were correct, I had for some reason referenced the Composites assembly in my UI application... which is not something I should have done as I was loading it at runtime. The following code works:
object composite = Activator.CreateInstance(item.CompositType,(byte)205);
var designer = Activator.CreateInstance(designerAttribute.Designer, composite);
As you can see the code does not have knowledge of the DelayComposite
type.
This solves the current problem, but introduces many new ones for what I want to achieve, either way thank you and thank you to everyone who has replied here.
As for the following code, suggested by multiple people:
var designer = Activator.CreateInstance(
designerAttribute.Designer,
new object[] { new DelayComposite(4) }
);
The Activator.CreateInstance
has a signature that looks like this:
Activator.CreateInstance(Type type, params object[] obj)
So it should accept my code, but I will try the suggested code
UPDATE:
I've tried this as suggested:
var designer = Activator.CreateInstance(designerAttribute.Designer, new object[] { new DelayComposite(4)});
The result is the same.
You can use the following overload on CreateInstance:
And in your case it'd be (I think):
If you want to call this contructor...
...just use this:
or
I would think that your call would need to be:
Unless, of course, it is that, in which case the answer is not immediately obvious.