Apologies for the code dump:
gameObject.cpp:
#include "gameObject.h"
class gameObject
{
private:
int x;
int y;
public:
gameObject()
{
x = 0;
y = 0;
}
gameObject(int inx, int iny)
{
x = inx;
y = iny;
}
~gameObject()
{
//
}
int add()
{
return x+y;
}
};
gameObject.h:
class gameObject
{
private:
int x;
int y;
public:
gameObject();
gameObject(int inx, int iny);
~gameObject();
int add();
};
Errors:
||=== terrac, Debug ===|
C:\terrac\gameObject.cpp|4|error: redefinition of `class gameObject'|
C:\terrac\gameObject.h|3|error: previous definition of `class gameObject'|
||=== Build finished: 2 errors, 0 warnings ===|
I can't figure out what's wrong. Help?
You define the
class gameObject
in both your.cpp
file and your.h
file.That is creating a redefinition error.
You should define the class, ONCE, in ONE place. (convention says the definition is in the
.h
, and all the implementation is in the.cpp
)Please help us understand better, what part of the error message did you have trouble with?
The first part of the error says the class has been redefined in
gameObject.cpp
The second part of the error says the previous definition is in
gameObject.h
.How much clearer could the message be?
the implementation in the cpp file should be in the form
not within a class gameObject { } definition block
You're defining the class in the header file, include the header file into a *.cpp file and define the class a second time because the first definition is dragged into the translation unit by the header file. But only one gameObject class definition is allowed per translation unit.
You actually don't need to define the class a second time just to implement the functions. Implement the functions like this:
etc
You're defining the same class twice is why.
If your intent is to implement the methods in the CPP file then do so something like this:
add in header files
Include a few #ifndef name #define name #endif preprocessor that should solve your problem. The issue is it going from the header to the function then back to the header so it is redefining the class with all the preprocessor(#include) multiple times.