dispatch_after equivalent in NSOperationQueue

2019-04-03 22:57发布

I'm moving my code from regular GCD to NSOperationQueue because I need some of the functionality. A lot of my code relies on dispatch_after in order to work properly. Is there a way to do something similar with an NSOperation?

This is some of my code that needs to be converted to NSOperation. If you could provide an example of converting it using this code, that would be great.

dispatch_queue_t queue = dispatch_queue_create("com.cue.MainFade", NULL);
dispatch_time_t mainPopTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(timeRun * NSEC_PER_SEC));
dispatch_after(mainPopTime, queue, ^(void){
    if(dFade !=nil){
        double incriment = ([dFade volume] / [self fadeOut])/10; //incriment per .1 seconds.
        [self doDelayFadeOut:incriment with:dFade on:dispatch_queue_create("com.cue.MainFade", 0)];
    }

});

5条回答
放荡不羁爱自由
2楼-- · 2019-04-03 23:14

You could make an NSOperation that performs a sleep: MYDelayOperation. Then add it as a dependency for your real work operation.

@interface MYDelayOperation : NSOperation
...
- (void)main
{
    [NSThread sleepForTimeInterval:delay]; // delay is passed in constructor
}

Usage:

NSOperation *theOperationObject = ...
MYDelayOperation *delayOp = [[MYDelayOperation alloc] initWithDelay:5];
[theOperationObject addDependency:delayOp];
[myOperationQueue addOperations:@[ delayOp, theOperationObject] waitUntilFinished:NO];
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叼着烟拽天下
3楼-- · 2019-04-03 23:19
[operationQueue performSelector:@selector(addOperation:) 
                     withObject:operation 
                     afterDelay:delay];
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倾城 Initia
4楼-- · 2019-04-03 23:22

NSOperationQueue doesn't have any timing mechanism in it. If you need to set up a delay like this and then execute an operation, you'll want to schedule the NSOperation from the dispatch_after in order to handle both the delay and making the final code an NSOperation.

NSOperation is designed to handle more-or-less batch operations. The use case is slightly different from GCD, and in fact uses GCD on platforms with GCD.

If the problem you are trying to solve is to get a cancelable timer notification, I'd suggest using NSTimer and invalidating it if you need to cancel it. Then, in response to the timer, you can execute your code, or use a dispatch queue or NSOperationQueue.

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Rolldiameter
5楼-- · 2019-04-03 23:23

You can keep using dispatch_after() with a global queue, then schedule the operation on your operation queue. Blocks passed to dispatch_after() don't execute after the specified time, they are simply scheduled after that time.

Something like:

dispatch_after
(
    mainPopTime,
    dispatch_get_main_queue(),
    ^ {
        [myOperationQueue addOperation:theOperationObject];
    }
);
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再贱就再见
6楼-- · 2019-04-03 23:31

Swift 4:

DispatchQueue.global().asyncAfter(deadline: .now() + 10 { [weak self] in
                guard let `self` = self else {return}

                self. myOperationQueue.addOperation {
                    //...code...
                }
            }
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