I'm making an App that needs to be able to draw new graphics on top of the last set.
This is my current onDraw() method -
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if(points.size() > 0) {
//do some stuff here - this is all working ok
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
}
}
Basically, I need to draw the new graphics as a layer on top of the last, so what I'm looking for is a way to carry the image of the last canvas to the current.
I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.
Any help appreciated :)
P.S if it's needed, the the class extends SurfaceView
and implements SurfaceHolder.Callback
Edit: This is what I have tried in the onDraw() method but it just force closes
if(bitmap != null) {
canvas.drawBitmap(bitmap, 0, 0, paint);
canvas.setBitmap(bitmap);
}
Found the answer myself :)
Works exactly as intended, it creates the effect of drawing on top of the old canvas continuously
You will have to store the previous image persistently onto a ArrayList, and during ondraw, loop through the ArrayList to redraw all items.
something like this: