I've been working with this post as a starting point. Update handsontable by editing table and/or eventReactive
Very helpful, but I'm trying to extend it to specify the number of values in the table, then update a plot based on the table values after editing.
Here's what I have so far.
library(shiny)
library(rhandsontable)
library(colorSpec)
ui <- fluidPage(
numericInput("x", "number of values", 2),
rHandsontableOutput('table'),
textOutput('result'),
plotOutput('plot'),
actionButton("recalc", "generate new random vals and calculate")
)
server <- function(input,output,session)({
values <- reactiveValues(data=as.data.frame(runif(input$x)))
observe({
input$recalc
values$data <- as.data.frame(runif(input$x))
})
observe({
if(!is.null(input$table))
values$data <- hot_to_r(input$table)
})
output$table <- renderRHandsontable({
rhandsontable(values$data)
})
output$result <- renderText({
sum(values$data)
})
output$plot <- reactivePlot({
barplot(values$data)
})
})
shinyApp(ui = ui, server = server)
I get an error on the reactiveValues
line because I'm trying to use input$x
. The previous post had a hard coded value of 2.
You can use
reactive()
instead ofreactiveValues
to do this:I think you were almost there. You can, however, not use an input for creating a reactive value. But this is anyways not eneded and you can initiate it with a
NULL
.