How to handle MUC chat messages- messages duplicat

2019-04-02 09:33发布

I have implemented one to one chat using XMPP framework It has extensive support in one to one chat. Message archiving and fetching is way simple. But i see, very difficulty in handling a group chat message saving and displaying. The sorting and predicates are failing. duplicate messages are shown.

This is how i join a room before i fetch my already saved message)

XMPPRoomCoreDataStorage *coreDataRoomStorage=[self appDelegate].xmppRoomCoreDataStorage;
XMPPRoom *room=[[XMPPRoom alloc]initWithRoomStorage:coreDataRoomStorage jid:user.bareJid];
    [room activate:[self appDelegate].xmppStream];
    [room addDelegate:[self appDelegate] delegateQueue:dispatch_get_main_queue()];
    [room joinRoomUsingNickname:user.user_name history:nil];

I see, there are several redundant saving of messages. A single message is saved 3-4 times. What might i be doing wrong. Some body pls help! This is the code i do for fecthing messages in a room

- (NSFetchedResultsController *)fetchedResultsController{
if (fetchedResultsController == nil)
{
    NSManagedObjectContext *moc = [[self appDelegate] managedObjectContext_message];

    NSEntityDescription *entity = [NSEntityDescription entityForName:@"XMPPMessageArchiving_Message_CoreDataObject"
                                              inManagedObjectContext:moc];
    NSPredicate *predicate=[NSPredicate predicateWithFormat:@"bareJidStr=%@",_thisRoom.roomJID.bare];
    NSSortDescriptor *sd1 = [[NSSortDescriptor alloc] initWithKey:@"timestamp" ascending:YES];
    NSArray *sortDescriptors = [NSArray arrayWithObjects:sd1, nil];
    NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
    [fetchRequest setEntity:entity];
    [fetchRequest setSortDescriptors:sortDescriptors];
    [fetchRequest setPredicate:predicate];
    [fetchRequest setFetchBatchSize:20];
    fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest
                                                                   managedObjectContext:moc
                                                                     sectionNameKeyPath:nil
                                                                              cacheName:nil];
    [fetchedResultsController setDelegate:self];

    NSError *error = nil;
    if (![fetchedResultsController performFetch:&error])
    {
        DDLogError(@"Error performing fetch: %@", error);
    }   
}
return fetchedResultsController;}

3条回答
老娘就宠你
2楼-- · 2019-04-02 10:06

Another way to do that is creating a NSPredicate:

Retrieve your echo messages (this means that you has sent a message within the room, and the XMPP server has received that message and re-sent to all (broadcast) occupants of the room with a bare like nameRoom@muc.server.com)

NSPredicate *predicate = [NSPredicate predicateWithFormat:@"NOT (messageStr CONTAINS[cd] %@)", [NSString stringWithFormat:@"from=\"%@\"",[xmpp sharedInstance].xmppStream.myJID.bare]];

If you want to show the messages that has been sent by you ( yourClientId@server.com) then change the string from by to

NSPredicate *predicate = [NSPredicate predicateWithFormat:@"NOT (messageStr CONTAINS[cd] %@)", [NSString stringWithFormat:@"to=\"%@\"",[xmpp sharedInstance].xmppStream.myJID.bare]];

So, no need to modify the framework.

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聊天终结者
3楼-- · 2019-04-02 10:09

After searching and trying a lot i have a conclusion for receving duplicate messages for group. XMPP works best but actual issue was:

[room activate:[self appDelegate].xmppStream];

When ever we active that room it actually adds a listener. So Active only once.

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Emotional °昔
4楼-- · 2019-04-02 10:11

I think i found out an answer for the message duplication issue. The main issue was the message i am sending in the room was repeated on each room joining. What i did was when ever i sent a message i kept a deviceID as child element for the xmppmessage. On recieving on the message, i check the child element. If the devce id matches, its the same message i send earlier and its already in the core Data, So discard the message.

- (void)sendMessageWithBody:(NSString *)messageBody
{
if ([messageBody length] == 0) return;

NSXMLElement *body = [NSXMLElement elementWithName:@"body" stringValue:messageBody];
XMPPMessage *message = [XMPPMessage message];
[message addChild:body];


//device id is used, so that the my message element will be unique 
NSString *uuidString=[UIDevice currentDevice].identifierForVendor.UUIDString;
NSXMLElement *myMsgLogic=[NSXMLElement elementWithName:@"myMsgLogic" stringValue:uuidString];
[message addChild:myMsgLogic];

[self sendMessage:message];
}

Then on message recieving in xmppstream. handle it In XMPPRoomCoreDataStorage, there is a method called

 - (void)handleIncomingMessage:(XMPPMessage *)message room:(XMPPRoom *)room

on this do the message sorting logic. Not pasting the entire code:

- (void)handleIncomingMessage:(XMPPMessage *)message room:(XMPPRoom *)room
{
  XMPPLogTrace();

XMPPJID *myRoomJID = room.myRoomJID;
XMPPJID *messageJID = [message from];


NSString *uuidString=[UIDevice currentDevice].identifierForVendor.UUIDString;

NSString *messageLogic= [[message elementsForName:@"myMsgLogic"].firstObject stringValue];

if ([uuidString isEqualToString:messageLogic]) {
    return;
}

 //rest code is already there in the method
 }
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