After much searching I found this question How to create a javafx 2.0 application MDI. What I really wanted to know is if I can create a pop-up window or child window to the main window using JavaFX components and Scene Builder to create the new window.
I ended up with this for a modal pop-up window:
In the Main class I wanted to save the primary stage to a field I can access from my primary controller class. So, I added a static variable Stage to it and this in the Main.Start() method:
primaryController.primaryStage = primaryStage;
This the method that a button in the primaryController uses:
public void OnBtnShowChild(ActionEvent event) {
MessageBoxController msgBox = new MessageBoxController();
try {
msgBox.showMessageBox(primaryStage);
} catch (Exception e) {
e.printStackTrace();
}
}
This is the MessageBoxController class that I created with help from Scene Builder. It has the basic layout of a standard pop-up box that can be used to display an Icon (ImageView), TextBox (for your message text), and two buttons (for YES/NO functionality). I am not sure yet how to have it communicate the results of what button was pressed back to the primaryController.
public class MessageBoxController implements Initializable {
@FXML
// fx:id="btnNo"
private Button btnNo; // Value injected by FXMLLoader
@FXML
// fx:id="btnYes"
private Button btnYes; // Value injected by FXMLLoader
@FXML
// fx:id="imgMessage"
private ImageView imgMessage; // Value injected by FXMLLoader
@FXML
// fx:id="txtMessage"
private TextField txtMessage; // Value injected by FXMLLoader
private Stage myParent;
private Stage messageBoxStage;
public void showMessageBox(Stage parentStage) {
this.myParent = parentStage;
try {
messageBoxStage = new Stage();
AnchorPane page = (AnchorPane) FXMLLoader.load(MessageBoxController.class.getResource("/MessageBox/MessageBoxFXML.fxml"));
Scene scene = new Scene(page);
messageBoxStage.setScene(scene);
messageBoxStage.setTitle("Message Box");
messageBoxStage.initOwner(this.myParent);
messageBoxStage.initModality(Modality.WINDOW_MODAL);
messageBoxStage.show();
} catch (Exception ex) {
System.out.println("Exception foundeth in showMessageBox");
ex.printStackTrace();
}
}
@Override
public void initialize(URL fxmlFileLocation, ResourceBundle arg1) {
txtMessage.setText("Howdy");
}
public void OnBtnYes(ActionEvent event) {
}
public void OnBtnNo(ActionEvent event) {
}
}
And finally, this is the FXML file I created in Scene Builder:
<?xml version="1.0" encoding="UTF-8"?>
<?import java.lang.*?>
<?import java.net.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.layout.AnchorPane?>
<AnchorPane id="AnchorPane2" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity"
prefHeight="172.0" prefWidth="524.0" xmlns:fx="http://javafx.com/fxml" fx:controller="MessageBox.MessageBoxController">
<children>
<VBox prefHeight="172.0" prefWidth="524.0" styleClass="vboxes" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<HBox alignment="CENTER" prefHeight="109.99990000000253" prefWidth="516.0" spacing="30.0">
<children>
<ImageView fx:id="imgMessage" fitHeight="110.0" fitWidth="146.66666666666666" pickOnBounds="true" preserveRatio="true" styleClass="null" />
<TextField fx:id="txtMessage" editable="false" prefHeight="47.0" prefWidth="325.0" />
</children>
<stylesheets>
<URL value="@MyCSS.css" />
</stylesheets>
</HBox>
<HBox alignment="CENTER" prefHeight="58.0" prefWidth="516.0" spacing="30.0">
<children>
<Button fx:id="btnYes" mnemonicParsing="false" onAction="#OnBtnYes" text="Button" />
<Button fx:id="btnNo" mnemonicParsing="false" onAction="#OnBtnNo" text="Button" />
</children>
</HBox>
</children>
<stylesheets>
<URL value="@MyCSS.css" />
</stylesheets>
</VBox>
</children>
<stylesheets>
<URL value="@MyCSS.css" />
</stylesheets>
</AnchorPane>
With this I can create a modal pop-up window, and I also want to create other child windows for displaying data in other ways using different controls. And, most importantly, I can use Scene Builder to create the layout.
What do you think? Is this a good way to do this until they add real support in Java 8 and JavaFX 8?
did you try wit the Group class? you can add diferent elements with fxml and controllers.