This question already has an answer here:
- Add scrolling to a platformer in pygame 3 answers
import pygame, sys
from pygame.locals import *
pygame.init()
size = width, height = 480,320
screen = pygame.display.set_mode(size)
r = 0
bif = pygame.image.load("map5.png")
pygame.display.set_caption("Pygame 2D RPG !")
x,y=0,0
movex, movey=0,0
character="boy.png"
player=pygame.image.load(character).convert_alpha()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type==KEYDOWN:
if event.key==K_a:
movex=-1
elif event.key==K_d:
movex=+1
elif event.key==K_w:
movey=-1
elif event.key==K_s:
movey=+1
if event.type==KEYUP:
if event.key==K_a:
movex=0
elif event.key==K_d:
movex=0
elif event.key==K_w:
movey=0
elif event.key==K_s:
movey=0
x+=movex
y+=movey
screen.fill((r,0,0))
screen.blit(bif,(0,0))
screen.blit(player,(x,y))
pygame.display.flip()
Everything works fine except I was wondering how on earth I was going to be able to move the camera where the player goes sorry that I can't show you the map file as you can't add images to it. But Thanks for your time
The map is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/map5.png And finally the code is here: https://dl.dropboxusercontent.com/u/110087275/2d%20pygame/2d_pygame.py
Thanks again for your time and effort!!!!!
In general to create a "camera effect" you can try the following:
create two variables "CameraX, CameraY" (or give them your own names) and everytime you blit something on the screen do the following:
Now everytime you want to move the screen (with the camera) just use
Note that this way does not work if CameraX is a negative number and will show buggy behaviour so consider CameraX = 0 and CameraY = 0 as the top left corner of the map
Also using this you may need to play a bit with some other options like when will the camera move? and how to limit the camera from going over the limits of "bif" (your map)
tip:
this Code makes camera move to the "right" if the "boy" character moves more than 3/4 of the screen's width