Ok, so that title probably doesn't explain my question well. Hopefully this makes sense. This is also my first application with jQuery, so forgive me if I'm doing something dumb.
I have the following function:
function getRandomImages(limit) {
imagesArray = new Array();
$.getJSON('createImageArray.php', {limit: limit}, function(data) {
$.each(data, function(i) {
imagesArray[i] = data[i]; //imagesArray is declared globally.
});
});
}
The getJSON is correctly grabbing the JSON object. It returns something like this:
{"image0":"images/19.10.FBB9.jpg","image1":"images/8.16.94070.jpg","image2":"images/8.14.47683.jpg","image3":"images/8.15.99404.jpg","image4":"images/8.13.20680.jpg","image5":"images/21.12.9A.jpg","image6":"images/8.17.75303.jpg"}
I was debugging and am confident that data[i] correctly contains the image path as grabbed from the JSON object. However, after getRandomImages() is called, I look at my global imagesArray and notice that nothing has been changed. I'm guessing it's creating a copy of the imagesArray instead of grabbing the actual one.
Can someone tell me what I need to do so that my global imagesArray gets updated in the $.each block? Do I need to pass in imagesArray by reference somehow? Sorry, I'm a bit lost.
Thanks for the help.
EDIT: Some background information. I am populating an array of random image locations from the DB. I don't want to load all the images from the db to an array at once, because there are just too many. So, I have a counter which keeps track of where I am in my image array. Once I'm done with an image, I move the pointer to the next image. If I reach the end, I need to grab more random images. That's where the above js function gets called; it calls createImageArray.php which grabs x random images from the db and returns an array. I then want to store those image locations in my global imagesArray.
I'm not sure how I would restructure my code to take .getJSON's asynchronouos nature into account.
Alright, I didn't understand the problem the first time. It's a little hackey, but without knowing more about your code I'd say when you create your imagesArray create a bool imagesLoaded.
Then, after you call getRandomImages() put your code into a holding pattern with setTimeout() until imagesLoaded = true. Oh, and maybe put some kind of loading graphic on the page for the user to look at so they don't think your app is busted.
try this:
What happens here is that the
getJSON
is called asynchronously. So the function returns immediately and the code inside it is called at some point later at time. It was only then that the imagesArray would be updated.You could have the getJSON behave synchronously, but I wouldn't recommend it. Instead I recommend restructuring your code to take into consideration the asynchronous nature of AJAX requests.
EDIT: For making a synchronous request use the
async
option (link). Use the general$.ajax
function or set AJAX global options. The reason that I don't recommend this is, that it locks the browser. If your server fails to respond in a timely fashion, the user will not be able to use his/her browser.It isn't that difficult to restructure your code. Just move your logic for handling image arrays in the callback function. For example instead of:
do
First of all: Why you are using a global variable? That's a bad idea, don't do it. You can share variables between functions within a given namespace like this:
Secondly, what do you do after the array is fetched? Do you want to display the images on the page or something? Could you at the img-elements to the page instead of putting them into the array?
maybe this work, works to me.. :)
Hope it help you.. :)