I make a 3D cube in WPF with the XAML code like this:
<Viewport3D Name="viewport3D1">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
</DirectionalLight>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain"
Positions="0 0 0 1 0 0 0 1 0 1 1 0 0 0 1 1 0 1 0 1 1 1 1 1"
TriangleIndices="2 3 1 2 1 0 7 1 3 7 5 1 6 5 7 6 4 5 6 2 0 2 0 4 2 7 3 2 6 7 0 1 5 0 5 4">
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="Red"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
Then is constructor of my window, I want to apply rotations around axis OX, OY, OZ which I think is supposed to be done like this:
RotateTransform3D myRotateTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 2, 0), 1));
meshMain.Transform=myRotateTransform;
// etc...
It seems I don't apply transform to proper node of XAML, what it the right way to effect transform in my case?
You need to give your ModelVisual3D a name, MeshGeometry3D does not have a Transform Property where as the Model does. You also need to have access to your
AxisAngleRotation3D
object in order to set theAngle
property.Edit added more code for CodeBehind method
Though in this case I think you would be better off implementing your Transform in the Xaml.
Also with this example you can change your AxisAngleRotation3D in the CodeBehind by setting its Angle Property: