Branching guidance usually describes an immortal "Main" branch, with features branched from Main, and merged back to Main, and Releases branched from Main, with further branches of a Release as necessary for Service Packs, RTMs, etc. The guidance regarding Main is often simplified to "no trash in Main."
I'm working with a group that releases regularly (as often as monthly) and serially. To them it seems unnecessary to ever return work to the Main branch. They use TFS 2010--diagramatically their branching structure looks like this:
Daily builds on a branch are made; eventually the branch goes to production. Any hotfixes to a branch are applied directly to that branch, and optionally merged forward to any future in-flight branches.
This group's branching strategy has been described perjoratively as the "Cascading Branches Antipattern." But is it really, given that these branches release to production, and then (usually) have a fairly short time to live?
Is this practice of cascading branches in TFS sustainable over the long term. If not, what are the limits, and when (after how many branches) might they be reached?
Is there any reason to NOT "destroy" Main, R1, R2 (etc.) eventually, or is there a "gotcha" that will prevent destroying and reclamation of space on the SQL server that is hosting the source code repository?
Cascading branches can work. I also can't think of any technical reason why destroying very old (preferrably archived) branches would impact the newer cascaded branches. Here are some issues to consider:
I believe Jeff Levinson did a presentation that described branching evolution starting with single branch, then cascading branch, then Main+Release and a couple variations (while describing pros and cons of each). Check out Branching and Merging Practices - Jeff Levinson (Teched 2010 Video) (or related Branching & Merging PPT).
Enjoy! -Zephan