I'm trying to solve the famous skyline problem (see gif):
Input
(1,11,5), (2,6,7), (3,13,9), (12,7,16), (14,3,25), (19,18,22), (23,13,29), (24,4,28)
Should return, the points that are behind other buildings should be gone and the coordinates of changes in the Y-axis should be in the returning skyline:
(1, 11), (3, 13), (9, 0), (12, 7), (16, 3), (19, 18), (22, 3), (23, 13), (29, 0)
I'm trying to do so by using a divide and conquer approach to the algorithm as to achieve a running time of O(n lg n), but I'm stuck on the merge part.
Everytime I think about it I get confused. For example, I check which one the skylines is first e.g. which has the lower x-coordinate, then I add that + its hight to my new skyline. But then I encounter a skyline thats behind two other skylines, how can I detect this 'collision'?
Do I first check if the skylines have any overlap by checking if left.x2 < right.x1? But then I think what should I check first? Overlap of precedence on the x-axis and everything turns into a big chicken-egg mess.
Maybe I'm thinking too complicated? What I need is the set of highest y coordinates, at every intersection, should I approach it like this?
This can be achieved by modifying the algorithm for merge sort. The algorithm for skyline looks like:
ConstructSkyLine
MergeSkyline
Merge
I think this should be an approach that's easier to wrap one's head around:
Split x-coordinates into start and finish objects for each rectangle, as follows:
So something like:
O(n log n)
)O(n)
)O(log n)
)O(1)
)O(log n)
)(current.finishX, new.y)
to the output (O(1)
) (if the set is empty, add(current.finishX, 0)
to the output instead)So
O(n log n)
.