if I have a delegate like so:
Delegate void Render();
Render ToRender;
And use it here:
ToRender += FunctionRender;
ToRender += SomeOtherRender;
How can I make it so I can invoke each function seperately? Something like this:
foreach(Render render in ToRender)
{
BeginRender();
render();
EndRender();
}
Ideal Way:
You can fetch each one separately using
Delegate.GetInvocationList()
.Note that
GetInvocationList()
just returns aDelegate[]
, butforeach
has an implicit cast on each item, which is what makes the above loop work.Oh, and you should check whether
ToRender
isnull
or not first, of course - otherwise you'll get aNullReferenceException
. You could actually write a generic extension method to make this nicer, but you'd need a constraint on the delegate type which isn't allowed in C# :(If you don't care about the lack of constraints, you could fake it:
(It's awkward because of the restrictions on generic conversions.)
That way you could write:
without worrying about whether
ToRender
was null or not.ToRender.GetInvocationList returns an array of all delegates contained on the "list".
thats not how delegates and events work. all methods will automatically be invoked by the framework. event handlers should be able to be executed completely independent of any other handlers. if you need to control the flow more tightly, you should think about redesigning your approach.
perhaps 3 events/delegates - similar to the way asp.net does it. PreRender, Render and PostRender. im not sure what you are doing, but this sounds like overkill to me. just thought i would throw it out.