I have encountered the following issue: when my app runs on a device and I tap BUY button, which triggers In-App-Purchase mechanism it takes up to ten seconds to show the standard confirmation UIAlertView
, the one which says: "Do you want to buy...". I have never seen such a behaviour before. Usually it happens immediately. So first I thought it might be due to poor internet connection or something like this, but the simulator uses the same WiFi network and it works perfectly, the alert view is presented instantly as it should be. So the problem probably lies somewhere else. Did anyone solve this issue already?
This is button click:
- (void)buyItemTapped:(id)sender
{
[[InAppPurchaseManager sharedInstance] buy:[NSString stringWithFormat:@"com.mycompany.myapp.unit%d", [sender tag] + 1]];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(transactionFailed)
name:TRANSACTION_FAILED_NOTIFICATION
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(productPurchased:)
name:PRODUCT_PURCHASED_NOTIFICATION
object:nil];
}
buy method:
- (void)buy:(NSString *)identifier
{
SKProduct *product = [self.products objectForKey:identifier];
if (product)
[self purchaseProduct:product];
else
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Error"
message:@"Invalid Product Identifier"
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
}
}
purchaseProduct method:
- (void)purchaseProduct:(SKProduct *)product
{
if ([SKPaymentQueue canMakePayments])
{
SKPayment *payment = [SKPayment paymentWithProduct:product];
[[SKPaymentQueue defaultQueue] addPayment:payment];
}
else
NSLog(@"Cannot make purchase");
}
This should have nothing at all to do with when an actual user tries to make the purchase, this is because you are running the app in the sandbox environment, also, if your using the simulator this would make it even slower. Also, even when an actual user does make the purchase, the phone has to connect to apple servers, find the IAP from the millions of others by it's id, make sure information matches, send this information back to the phone securely using encryption, then the phone has to check if the encryption matches a success message, then send the success back to the user. As you can see, it is normal that there is a little time before a confirmation message is sent back.
I recommend adding a loading screen in the
SKPaymentTransactionStatePurchasing
method, telling the user that you are in fact fetching the information. Again, this is 100% normal what you are seeing, Apple has to do a lot of checks, and verify a lot of things before it can send back a confirmation message. Hope this helps!A reason might be, that you are in the sandbox environment, which has occasional hiccups. Or your app could be doing some heavy lifting while performing the purchase, which slows down the device (but runs fast on the more powerful simulator).
Are you in the sandbox environment? If so,that is a normal situation.I am in china,it always takes more than 10 second when I test IAP on device.I think it is not your technical issue.Believe yourself.:)