Duplicate
A Developer I work with had some things to say about commenting that were interesting to me (see below). What is your personal approach/take on commenting?
"I don't add comments to code unless its a simple heading or there's a
platform-bug or a necessary work-around that isn't obvious. Code can change and comments may become misleading. Code should be
self-documenting in its use of descriptive names and its logical
organization - and its solutions should be the cleanest/simplest way
to perform a given task. If a programmer can't tell what a program
does by only reading the code, then he's not ready to alter it.
Commenting tends to be a crutch for writing something complex or
non-obvious - my goal is to always write clean and simple code.""I think there a few camps when it comes to commenting, the enterprisey-type who think they're writing an API and some grand code-library that will be used for generations to come, the craftsman-like programmer that thinks code says what it does clearer than a comment could, and novices that write verbose/unclear code so as to need to leave notes to themselves as to why they did something."
I've always liked Refactoring's take on commenting:
As controversial as that is, it's rings true for the code I've read. To be fair, Fowler isn't saying to never comment, but to think about the state of your code before you do.
Comments are part of code, just like functions, variables and everything else - and if changing the related functionality the comment must also be updated (just like function calls need changing if function arguments change).
In general, when programming you should do things once in one place only.
Therefore, if what code does is explained by clear naming, no comment is needed - and this is of course always the goal - it's the cleanest and simplest way.
However, if further explanation is needed, I will add a comment, prefixed with INFO, NOTE, and similar...
An INFO: comment is for general information if someone is unfamiliar with this area.
A NOTE: comment is to alert of a potential oddity, such as a strange business rule / implementation.
If I specifically don't want people touching code, I might add a WARNING: or similar prefix.
What I don't use, and am specifically opposed to, are changelog-style comments - whether inline or at the head of the file - these comments belong in the version control software, not the sourcecode!
I comment as much as needed - then, as much as I will need it a year later.
My only real rule is that comments should explain why code is there, not what it is doing or how it is doing it. Those things can change, and if they do the comments have to be maintained. The purpose the code exists in the first place shouldn't change.
As a contractor I know that some people maintaining my code will be unfamiliar with the advanced features of ADO.Net I am using. Where appropriate, I add a brief comment about the intent of my code and a URL to an MSDN page that explains in more detail.
I remember learning C# and reading other people's code I was often frustrated by questions like, "which of the 9 meanings of the colon character does this one mean?" If you don't know the name of the feature, how do you look it up?! (Side note: This would be a good IDE feature: I select an operator or other token in the code, right click then shows me it's language part and feature name. C# needs this, VB less so.)
As for the "I don't comment my code because it is so clear and clean" crowd, I find sometimes they overestimate how clear their very clever code is. The thought that a complex algorithm is self-explanatory to someone other than the author is wishful thinking.
And I like @17 of 26's comment (empahsis added):
Here's my view (based on several years of doctoral research):
There's a huge difference between commenting functions (sort of a black box use, like JavaDocs), and commenting actual code for someone who will read the code ("internal commenting").
Most "well written" code shouldn't require much "internal commenting" because if it performs a lot then it should be broken into enough function calls. The functionality for each of these calls is then captured in the function name and in the function comments.
Now, function comments are indeed the problem, and in some ways your friend is right, that for most code there is no economical incentive for complete specifications the way that popular APIs are documented. The important thing here is to identify what are the "directives": directives are those information pieces that directly affect clients, and require some direct action (and are often unexpected). For example, X must be invoked before Y, don't call this from outside a UI thread, be aware that this has a certain side effect, etc. These are the things that are really important to capture.
Since most people never read full function documentations, and skim what they do read, you can actually increase the chances of awareness by capturing only the directives rather than the whole description.