puppeteer: wait N seconds before continuing next l

2019-03-24 21:24发布

in puppeteer I would like to wait a defined time before going to the next line of code.

I've tried to put a setTimeout in an evaluate function but it seems to be simply ignored

console.log('before waiting');
await page.evaluate(async() => {
  setTimeout(function(){
      console.log('waiting');
  }, 4000)
});
console.log('after waiting');

This code don't wait and just write before waiting and after waiting

Do you know how to do this?

6条回答
成全新的幸福
2楼-- · 2019-03-24 21:44
await new Promise(_func=> setTimeout(_func, 5000));
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等我变得足够好
3楼-- · 2019-03-24 21:53

I've been using:

await page.waitFor(3000);

Where 3000 is Milliseconds And that seems to be working for me.

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趁早两清
4楼-- · 2019-03-24 21:53

Your syntax is incomplete.
Try this...

await page.evaluate(async() => {
    setTimeout(function(){
        console.log('waiting');
    }, 4000)
});
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Lonely孤独者°
5楼-- · 2019-03-24 21:55

You can use a little promise function,

function delay(time) {
   return new Promise(function(resolve) { 
       setTimeout(resolve, time)
   });
}

Then, call it whenever you want a delay.

console.log('before waiting');
await delay(4000);
console.log('after waiting');

If you must use puppeteer use the builtin waitFor function.

await page.waitFor(4000)

If you still want to use page.evaluate, resolve it after 4 seconds. You are not resolving anything.

await page.evaluate(async() => {
    await new Promise(function(resolve) { 
           setTimeout(resolve, 1000)
    });
});

But I guess you can simply use the first two examples.

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对你真心纯属浪费
6楼-- · 2019-03-24 22:01

Try this function.

function sleep(ms) {
    return new Promise(resolve => setTimeout(resolve, ms));
}

to use it

  async function demo() {
    console.log('Waiting...');
    await sleep(3000);
    console.log('ok');
  }

  demo();
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虎瘦雄心在
7楼-- · 2019-03-24 22:02

You can use one of the following options to wait for one second:

await page.waitFor(1000);
await frame.waitFor(1000);
await new Promise(r => setTimeout(r, 1000));

Alternatively, there are many Puppeteer functions that include a built-in delay option, which may come in handy for waiting between certain events:

// Click Delay
// Time to wait between mousedown and mouseup in milliseconds. Defaults to 0.

await page.click('#example', {delay: 1000});
await frame.click('#example', {delay: 1000});
await elementHandle.click({delay: 1000});
await page.mouse.click(0, 0, {delay: 1000});

// Type Delay
// Time to wait between key presses in milliseconds. Defaults to 0.

await page.type('#example', 'Hello, world!', {delay: 1000});
await frame.type('#example', 'Hello, world!', {delay: 1000});
await elementHandle.type('Hello, world!', {delay: 1000});
await page.keyboard.type('Hello, world!', {delay: 1000});

// Press Delay
// Time to wait between keydown and keyup in milliseconds. Defaults to 0.

await elementHandle.press('Backspace', {delay: 1000});
await page.keyboard.press('Backspace', {delay: 1000});
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