What are some good do-s and don't-s for floating point arithmetic (IEEE754 in case there's confusion) to ensure good numerical stability and high accuracy in your results?
I know a few like don't subtract quantities of similar magnitude, but I'm curious what other good rules are out there.
DO remember that because of faulty floating point arithmetic people died and billion dollars of damages occured.
My "main weapon" for avoiding floating-point pitfalls is to have a firm grasp on the way they work. I think Chris Hecker explains the basics pretty well.
The #1 "don't" rule with floating-point numbers is:
Don't use floating-point numbers where integers will suffice.
never try to do an equals compare
double da,db;
...
if (da==db) then something.
remember that C uses double by default so if you want to do single precision, be clear about it
float fa,fb;
...
fa = fb + 1.0;
will convert fb to double do a double add then convert to single and do a single equal
Instead
fa = fb + 1.0F.
all single.
If you are going to use a whole number like 1.0 dont make it a decimal in your code. you get more reliability out of your compilers/tools if you can minimize the ascii numbers. so
fa = fb + 1;
or instead of
fa = fb + 0.3333333F;
do something like this (if interested in accuracy).
fc = 1; fc = fc / 3; fa = fb + fc;
Lots and lots of others, floating point is painful, compilers and libs are not that good, fpus have bugs, and IEEE is exceptionally painful and leads to more bugs. Unfortunately that is the world we live in on most platforms.
Search for, download and read "what every computer scientist should know about floating point arithmetic"
First, enter with the notion that floating point numbers do NOT necessarily follow the same rules as real numbers... once you have accepted this, you will understand most of the pitfalls.
Here's some rules/tips that I've always followed:
if (myFloat == 0)
(a + b) + c != a + (b + c)