Control z-index in Fabric.js

2019-03-23 21:15发布

In fabricjs, I want to create a scene in which the object under the mouse rises to the top of the scene in z-index, then once the mouse leaves that object, it goes back to the z-index where it came from. One cannot set object.zindex (which would be nice). Instead, I'm using a placeholder object which is put into the object list at the old position, and then the old object is put back in the position where it was in the list using canvas.insertAt. However this is not working.

See http://jsfiddle.net/rFSEV/ for the status of this.

var canvasS = new fabric.Canvas('canvasS', { renderOnAddition: false, hoverCursor: 'pointer', selection: false });
var bars = {}; //storage for bars (bar number indexed by group object)
var selectedBar = null; //selected bar (group object)
var placeholder = new fabric.Text("XXXXX", { fontSize: 12 });

//pass null or a bar
function selectBar(bar) {
    if (selectedBar) {
        //remove the old topmost bar and put it back in the right zindex
        //PROBLEM: It doesn't go back; it stays at the same zindex
        selectedBar.remove();
        canvasS.insertAt(selectedBar, selectedBar.XZIndex, true);
        selectedBar = null;
        }
    if (bar) {
        //put a placeholder object ("XXX" for now) in the position
        //where the bar was, and put the bar in the top position
        //so it shows topmost
        selectedBar = bar;
        canvasS.insertAt(placeholder, selectedBar.XZIndex, true);
        canvasS.add(bar);
        canvasS.renderAll();
        }
    }

canvasS.on({
     'mouse:move': function(e) {
        //hook up dynamic zorder
        if (!e.target) return;
        if (bars[e.target])
            selectBar(e.target);
        else
            selectBar(null);
        },
    });

var objcount = canvasS.getObjects().length;

//create bars
for (var i = 0; i < 20; ++i) {
    var rect = new fabric.Rect({
      left: 0,
      top: 0,
      rx: 3,
      ry: 3,
      stroke: 'red',
      width: 200,
      height: 25
    });
    rect.setGradientFill({
      x1: 0,
      y1: 0,
      x2: 0,
      y2: rect.height,
      colorStops: {
        0: '#080',
        1: '#fff'
      }
    });    
    var text = new fabric.Text("Bar number " + (i+1), {
        fontSize: 12
    });
    var group = new fabric.Group([ rect, text ], {
      left: i + 101,
      top: i * 4 + 26
    });
    group.hasControls = group.hasBorders = false;

    //our properties (not part of fabric)
    group.XBar = rect;
    group.XZIndex = objcount++;

    canvasS.add(group);
    bars[group] = i;
    }
canvasS.renderAll();

3条回答
\"骚年 ilove
2楼-- · 2019-03-23 21:35

You can modify your _chooseObjectsToRender method to have the following change at the end of it, and you'll be able to achieve css-style zIndexing.

objsToRender = objsToRender.sort(function(a, b) {
  var sortValue = 0, az = a.zIndex || 0, bz = b.zIndex || 0;

  if (az < bz) {
    sortValue = -1;
  }
  else if (az > bz) {
    sortValue = 1;
  }

  return sortValue;
});

https://github.com/fabricjs/fabric.js/pull/5088/files

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狗以群分
3楼-- · 2019-03-23 21:36

Also make sure you change z-index AFTER adding object to canvas.

So code will looks like:

canvas.add(object);
canvas.moveTo(object, index);

Otherwise fabricjs don`t care about z-indexes you setup.

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Viruses.
4楼-- · 2019-03-23 21:43

Since fabric.js version 1.1.4 a new method for zIndex manipulation is available:

canvas.moveTo(object, index);
object.moveTo(index);

I think this is helpful for your use case. I've updated your jsfiddle - i hope this is what you want:
jsfiddle

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