Downcast in a diamond hierarchy

2019-03-22 18:37发布

Why static_cast cannot downcast from a virtual base ?

struct A {};
struct B : public virtual A {};
struct C : public virtual A {};
struct D : public B, public C {};

int main()
{
  D d;
  A& a = d;
  D* p = static_cast<D*>(&a); //error
}  

g++ 4.5 says:

 error: cannot convert from base ‘A’ to derived type ‘D’ via virtual base ‘A’

The solution is to use dynamic_cast ? but why. What is the rational ?

-- edit --
Very good answers below. No answers detail exactly how sub objects and vtables end up to be ordered though. The following article gives some good examples for gcc:
http://www.phpcompiler.org/articles/virtualinheritance.html#Downcasting

2条回答
迷人小祖宗
2楼-- · 2019-03-22 18:46

The obvious answer is: because the standard says so. The motivation behind this in the standard is that static_cast should be close to trivial—at most, a simple addition or subtraction of a constant to the pointer. Where s the downcast to a virtual base would require more complicated code: perhaps even with an additional entry in the vtable somewhere. (It requires something more than constants, since the position of D relative to A may change if there is further derivation.) The conversion is obviously doable, since when you call a virtual function on an A*, and the function is implemented in D, the compiler must do it, but the additional overhead was considered inappropriate for static_cast. (Presumably, the only reason for using static_cast in such cases is optimization, since dynamic_cast is normally the preferred solution. So when static_cast is likely to be as expensive as dynamic_cast anyway, why support it.)

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放我归山
3楼-- · 2019-03-22 19:02

Because if the object was actually of type E (derived from D), the location of A subobject relative to D subobject could be different than if the object is actually D.

It actually already happens if you consider instead casting from A to C. When you allocate C, it has to contain instance of A and it lives at some specific offset. But when you allocate D, the C subobject refers to the instance of A that came with B, so it's offset is different.

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